On Fri, Jul 3, 2009 at 1:41 PM, Keith Lofstrom<[email protected]> wrote: > I have been building a lot of my presentation graphics and > animations with libGD. I need to generate 3D drawings of > some structures from simple structures, algorithmically, > with moving POV and text source code.
This may not be of *any* use to you, whatsoever, but for the sake of archive-completeness.. KPovModeler is a nice UI for creating POV scene files -- I've found it to be much more intuitive than blender, but there is likely a power trade-off there to account for part of that. If nothing else, it's not a shabby way to figure out if you can do X in POV ray, and then generate an example. (perhaps templating things that you'll fleshout algorithmically?) --Rogan > > I have been looking at Blender for making some of these images, > but that looks to be much better for drawing organic objects > artistically than generating merged geometries algorithmically. > Very complicated, steep learning curve. A promising alternative > is PovRay, which is command line and language driven, yet can > produce beautiful photorealistic images. While there is some > content I would like to borrow from Blender, I am not comfortable > feeding information in through a graphic U.I. "Command line > blender" might be cool ... > > Anybody here familiar with either or both tools? Is there another > open source image definition and rendering package I should be > considering? One that uses the Nvidia CUDA engine for rendering > (to PNGs or SWF) would be nifty ... > > Keith > > -- > Keith Lofstrom [email protected] Voice (503)-520-1993 > KLIC --- Keith Lofstrom Integrated Circuits --- "Your Ideas in Silicon" > Design Contracting in Bipolar and CMOS - Analog, Digital, and Scan ICs > _______________________________________________ > PLUG mailing list > [email protected] > http://lists.pdxlinux.org/mailman/listinfo/plug > _______________________________________________ PLUG mailing list [email protected] http://lists.pdxlinux.org/mailman/listinfo/plug
