On Mon, 2003-03-10 at 18:07, Orlando Andico wrote:
> On Mon, 10 Mar 2003, Holden Hao wrote:
> ..
> > What is a frame buffer device?
> 
> it's a virtualization of your video card.
> your video card appears to be an area of memory.
> 
> so by writing to that memory (e.g. you can define a pointer to point to 
> the address, so simply by using indirection) you can draw graphics in a 
> sort-of system-independent way, without using X.
> 
> if you remember the old CGA graphics card, di ba 0xb800:0000 yung address 
> nun? and if you write data into that area, it will show up on-screen?
> 
> that's how the frame-buffer works. of course the address is DYNAMIC -- it 
> is determined by the Linux kernel (there is a function call which will 
> return the frame-buffer address).
> 
> 
> > What is its use?
> 
> for really lightweight, platform-independent graphics. the disadvantages 
> are..
> 
> 1) no (or little..) hardware 2D acceleration
> 2) no 3D hardware acceleration
> 
> or.. a quick answer.. it lets you have a neat graphical Tux in the 
> upper-left corner of the screen when your kernel is booting  :)
> 

Thanks, Orly.  Your explanation was a great help.

I vaguely remember in my readings that mplayer can run using the linux
frame buffer.  Is this true? Has anyone tried it?  How was the
performance.

Holden



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