On 2/6/07, Steve <[EMAIL PROTECTED]> wrote:
Well the reason for using UDP is to see if I could do it using UDP.
Since UDP uses individual datagrams for communications in much the
same way as the mail system works, it makes a whole lot more sense to
me, to use UDP because in my design, my players don't technically need
to have a "connection".

I'm confused about this last part, "my players don't technically need
to have a "connection".  Don't they?  Perhaps you could try to explain
a little better what you're trying to do?

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