On 04/12/2011 09:09 PM, Dave Smith wrote:
> I don't think so. See my most recent post.

Is your app using UDP or TCP/IP sockets?  I guess if it's designed to
work on flaky network connections and do its own error detection, it's
probably UDP.  If you try to mess with the TCP/IP socket connection
you'll likely just end up with a hung process (or if you are using ASYNC
communication, a timeout).  You won't get corruption outright as TCP/IP
will ensure that packets are retransmitted.

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