>Oh, sorry, I just read the initial message again and it says that the 
>interface currently only works in player UI.  I was thinking more for the web 
>UI with my suggestion - not sure how it would  translate to player UI.

I guess this could work either by:

1. forcing the user to select from a list of static sub-options first
2. present options at the top of the list (union options to change browse 
heirarchy/sort order with the results of the query).
3. new key effect to bring up additional options at the first level.  Eg. press 
and hold shuffle to select the sort order.

Phil
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