mr-b wrote: 
> Thanks for the info.
> 
> On the WOL functionality, when does the app send this packet exactly?
> Just trying to debug some server sleep issues.

WOL Packets are sent to the last known server IP Address/Mac Address
when the app on startup and whenever you change server/player settings
and press apply.  Be advised it sends the packet to the last known
server.  So if you have the option set and you change servers it will
not send WOL packet to the new server because it has not connected to
and remembered it yet.  It has to connect to it first in order to get
the address it needs for next time.  So basically, it will not work when
you change servers to a new sleeping server.

There is difference to what happens in each case.  On startup Slx will
send the packet and keeps trying in the background until the server
wakes up.  If you are in the settings dialog and you press apply it will
send the packet, but the server will not likely wake in time before the
settings gui stops and shows connect error.  So you will see error and
have to manually wait a few moments for the server to actually wake and
press apply again.


R Greg Dawson



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