Players do not need to have full track in memory before playing  as for
example, this would mean some older players couldn't play 3-4hr
downloaded podcasts. Also waiting for whole file to be downloaded would
result in significant delay before playing started if player is in a
slow connection.

When playing a file or a stream, the player reports how much data has
been received.  
When the player undecoded buffer reaches a "low level"mark, LMS tell
player to start playing data whilst still downloading the rest of the
file.   

When two files are being played - the second file download is started
before first file has finished playing .


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View this thread: http://forums.slimdevices.com/showthread.php?t=111144

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