PasTim wrote: 
> I can only think that the mkrel.py to 2.2.0 did not work quite correctly
> now the 2.2 release directory does not exist

You do no need to use mkrel.py, that is only needed to create minfied
builds, etc. It works with the current checkout, so does not care about
branch, etc.

To use a git/development build you simply need to copy the contents of
the 'MaterialSkin' folder to your Plugins folder (or use a sym-link with
Linux)



*Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json
(Use http: //SERVER:9000/material/?debug=json,cometd to also see update
messages, e.g. play queue) 2. Open browser's developer tools 3. Open
console tab in developer tools 4. REQ/RESP messages sent to/from LMS
will be logged here.
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