4000 msgs/sec - ouch! It should send about 1 per second for each player
while playing and at the update interval when not playing. I've never
seen it do that before and not heard of anybody else seeing it. But I
believe you! I'll take a look at the code and see how such a thing
could happen. I'm wondering if a message feedback loop could have been
created somehow. What other stuff do you have on your xAP network?


-- 
erspearson
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