> > kdf;467213 Wrote: >> Unfortunately, I no longer make use of any of my plugins. I have no >> interest in porting them to fit the newer Squeeplay UI, so eventually >> they will likely fall into unusable states. > > Understood. If you have better things to do, that's fair enough. Maybe > someone else can port them (though there is the suggestion that > svrPowerControl may do what I need) as it can be useful in many > situations to be able to trigger a script.
That's the idea. I didn't really intend to get into supporting plugins. Aside from the Alarm Clock, they were written more to exist as examples for others as to how to control certain features of the time. > Yes, all the scripts except Execute on Demand work. When logging info starts to show up, the reasons might become clearer. Perhaps try the server.plugins debugging as well to make sure nothing is happening during the initial loading. > There seem to be two issues. One is that when I go into the Execute on > Demand item and press the Play button it does not execute the script, > which it used to, unless I am misremembering. That's what I did to trigger what I attached in my last post. The script in my test case simply echos "hello" to the screen. > The other is the issue with the script not activating when the button > set in custom.map is pressed. This probably does relate to the IR > changes. Can you explain this further, so that I can fiddle around with > things. https://bugs.slimdevices.com/show_bug.cgi?id=14423 > > And this info should appear in server.log? Or somewhere else? server.log. You won't see the script itself as you do in my case (this was running from the console), but you do get the messages for "Executing..." -k _______________________________________________ plugins mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/plugins
