indifference_engine;553819 Wrote: 
> Bug has been fixed.  SqueezeIR v0.71 is available via Applet Installer.

Got it - and everything is running smoothly now. Thanks!

> There is one question that I was toying with while fixing the bug:
> Currently, playeractions and menu changing (using the <target> element)
> happen when the button is released but I was wondering if it should be
> after all the ir codes have been sent?  Generally, the two are (almost)
> the same but if you have a lot of actions or a long pause (like
> pokersut) then they could be very different and the playeractions could
> fire before all the ir codes have been processed.  Maybe I could make
> the behaviour user-definable? Any thoughts?

I think they should be executed after all the codes, including any
pauses, have been sent - it seems the most logical.

This idea might be overkill, but would it be possible to add some kind
of marker on the Controller that signals that there is a pause? Maybe a
pop-up like "Next IR code will be sent in X seconds"?

Speaking of pop-ups, didn't the original SqueezeIR show pop-ups on the
screen when you issued commands? Is that feature still there somewhere
- I think it could be useful to have a little configurable text pop up
that tells you what is happening (e.g. "Powering on NAD").

Finally a word of warning about the playeraction "stop". I tried adding
this to my power-off command, and while it seemed to work well, it
somehow messed up the Squeezebox Receiver, because afterwards it
wouldn't output any sound! The Controller could find the Receiver, and
everything looked to be working - music was playing - but there was no
sound. The only solution was to reset the Receiver.

I now use the playeraction "pause" instead, and that works (though it
seems to be a toggle command: If playback is already paused, it will
start playback!).


-- 
Pokersut
------------------------------------------------------------------------
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View this thread: http://forums.slimdevices.com/showthread.php?t=79524

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