Pokersut;553899 Wrote: 
> I think they should be executed after all the codes, including any
> pauses, have been sent - it seems the most logical.
I agree. I'll make this the default behaviour but add a setting to
revert to the current behaviour.
Pokersut;553899 Wrote: 
> Speaking of pop-ups, didn't the original SqueezeIR show pop-ups on the
> screen when you issued commands? Is that feature still there somewhere
> - I think it could be useful to have a little configurable text pop up
> that tells you what is happening (e.g. "Powering on NAD").
Yes, it did but I haven't been able to get popups working properly in
SBS7.4+  It is still on my to-do list so I'll have another look.  If I
remember the popup used to appear when the first code was sent and
disappear when the last code was sent, the text was user-definable.

Pokersut;553899 Wrote: 
> Finally a word of warning about the playeraction "stop". I tried adding
> this to my power-off command, and while it seemed to work well, it
> somehow messed up the Squeezebox Receiver, because afterwards it
> wouldn't output any sound! The Controller could find the Receiver, and
> everything looked to be working - music was playing - but there was no
> sound. The only solution was to reset the Receiver.
Weird. I take no responsibility for what the playeractions do, I just
pass them straight to the controller.  I'll have a look through the
logs though and see if there's an easy fix.  I'm sure the controller
itself uses playeraction stop so it must be possible to use it in
SqueezeIR.


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