Pokersut;553899 Wrote: > I think they should be executed after all the codes, including any > pauses, have been sent - it seems the most logical. I agree. I'll make this the default behaviour but add a setting to revert to the current behaviour. Pokersut;553899 Wrote: > Speaking of pop-ups, didn't the original SqueezeIR show pop-ups on the > screen when you issued commands? Is that feature still there somewhere > - I think it could be useful to have a little configurable text pop up > that tells you what is happening (e.g. "Powering on NAD"). Yes, it did but I haven't been able to get popups working properly in SBS7.4+ It is still on my to-do list so I'll have another look. If I remember the popup used to appear when the first code was sent and disappear when the last code was sent, the text was user-definable.
Pokersut;553899 Wrote: > Finally a word of warning about the playeraction "stop". I tried adding > this to my power-off command, and while it seemed to work well, it > somehow messed up the Squeezebox Receiver, because afterwards it > wouldn't output any sound! The Controller could find the Receiver, and > everything looked to be working - music was playing - but there was no > sound. The only solution was to reset the Receiver. Weird. I take no responsibility for what the playeractions do, I just pass them straight to the controller. I'll have a look through the logs though and see if there's an easy fix. I'm sure the controller itself uses playeraction stop so it must be possible to use it in SqueezeIR. -- indifference_engine ------------------------------------------------------------------------ indifference_engine's Profile: http://forums.slimdevices.com/member.php?userid=20698 View this thread: http://forums.slimdevices.com/showthread.php?t=79524 _______________________________________________ plugins mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/plugins
