Like everything, on/off is being sent as a command to the server.
For synced players, however, iPeng by default applies commands sent
using the main power control to the whole group (you can turn this off
in iPeng's settings). 
The individual power buttons in the list of players _only_ act on the
respective player

Here's the logic for the main power button:
    
- All Players in the sync group are off: All players will be turned
  on
- At least one player in the sync group is on: all players will be
  turned off ("Goodnight" function)
- "Hold" the power button: Turn off all players, synced or not
  ("leaving home" function). This comes with a confirmation popup
  

This way you can control a whole group with the main button.
All of this does _not_ apply if you have set the "synchronize power"
button set in the player settings on the server side, this setting will
hard-link the power state so all players will always be in the same
state, you can't set them individually. iPeng still allows you to set
different power states individually.

A similar logic applies to volume: the main volume bar will also act on
all players. Volume changes are relative, so the relative volume between
the players stays similar (unlike the server side setting which applies
the same volume level to all players). Here, again, the individual
volume sliders act directly on each player. Players with fixed volume
level are ignored.


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View this thread: http://forums.slimdevices.com/showthread.php?t=51929

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