pippin wrote: 
> I can only answer #4: don't fake a player, use SqueezePlay as a model,
> only then are capabilities like supported codecs, bitrates etc. used.
> It's the way to go.

Thanks - understood. What I was missing with these players was the
possibility to receive an "off" message that is useful to stop
responding to uPNP messages in case such player is managed again locally
or by another control point ... so I used a "fake" receiver to get such
message


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