wt0 wrote: 
> I'm sorry but your logic makes no sense and I think you may also have a
> misunderstanding about how Squeezebox controllers work. Squeezebox
> controllers do not make a direct connection with the players, only to
> the server. All commands are sent to the server which then sends
> commands to the players. Disabling "Always connected" means that the app
> disconnects from the server when it goes into the background. When the
> app is disconnected from the server it literally can do nothing, it
> cannot know if a player is playing or not. Since it can do nothing,
> there is no need to keep the app alive.
> 
> When the app connects to a server, it will try to connect to the last
> used player. When you enabled Default Player, you are telling the app to
> override that behavior and always choose a particular player.
> 
> To get the behavior you want, just turn off "Default Player", as I
> mentioned in a previous reply.
> 

Thanks, I understand.  When I was writing my note I actually had the
thought that the controller is not directly engaged with a player, so
couldn't monitor state -- but thought that perhaps it could obtain that
state from LMS.  In any event, I understand that not identifying any
device as "default" will solve my problem, with only minor
inconvenience.  I appreciate the explanations.

R.



LMS on a dedicated server (FitPC3)
Transporter (Ethernet) - main listening, Onkyo receiver, Paradigm
speakers
Touch (WiFi) - home theater 5.1, Sony receiver, Energy speakers
Boom 1 (WiFi) - work-space
Boom 2 (WiFi) - various (deck, garage, etc.)
Radio (WiFi) - home office
Control - Squeeze Control (Android mobile), 2 Controllers (seldom used),
Squeeze Remote (on Surface Pro 2)
Touch x 1 - spare
UE Radio x 1 - spare
Boom x 1 - spare
Controller x 1 - Spare
Duet Receiver (backup)
------------------------------------------------------------------------
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View this thread: http://forums.slimdevices.com/showthread.php?t=96757

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