Le Mon, Dec 26, 2022 at 07:40:09PM +0100, Omar Polo a écrit : > forgot to mention another thing: I'm building all the versions of love > with lua 5.1. I don't know if all the games are fine with lua 5.1 or > if some titles wants a newer version. Building flavored versions of > each love version is not difficult (except maybe for the ugliness of > the binaries, we'd end up with stuff like love-11.4-5.3 :/) but I > prefer we figure out if it's needed or not. (and current tarball only > uses 5.1) > > When testing a title and being in doubt, building a version of love > targetting another lua version is easy: > > $ make clean='package plist' > $ make MODLUA_VERSION=5.4 clean repackage reinstall > > further testing is welcome :)
I havent looked at the details of the port itself, just noted one thing when building 11.4: Warning: @option no-default-conflict without @conflict the cool thing is that 11.4 allows me to run https://laurentm74.itch.io/remake-fruity-franck-2020 : havent found all the keys yet, space resets level, c/v does left right, m does up, according to the lua code * should fire and / should do down but those dont work on my us kbd.. while the previous version of love badly failed on it: failed: Error: main.lua:6: attempt to call field 'setDefaultFilter' (a nil value) stack traceback: main.lua:6: in main chunk [C]: in function 'require' [string "boot.lua"]:331: in function <[string "boot.lua"]:227> [C]: in function 'xpcall' so an improvement :)
