On 4/29/08, Peter Hessler <[EMAIL PROTECTED]> wrote:
>
>
> Attached is a port of the AlephOne game engine, and the data files for
> Marathon 1, 2, and Infinity. The data files are split out into each
> scenario, with an optional MULTI_PACKAGE for the hires graphics and
> sounds.
>
> To play: install AlephOne and one of the data sets, then cd to that dir
> (e.g. ${LOCALBASE}/share/alephone/marathon2/), and run `alephone`.
>
> Also available from http://theapt.org/openbsd/ports/alephone.tgz
>
> Tested on amd64 and i386, but should also work on macppc. Please test
> and commit.
Two problems:
1. I have a huge deadline today that I 'won't meet 'cause I've got
this installed on my amd64 laptop and have been playing the last
couple of days. ;-)
2. It builds but won't package on macppc. It's looking for a bogus
path in the fake directory (don't have the ibook with me so can't tell
you the exact error message but IIRC the packaging script is looking
for something like"fake/usr/bin/alephone-ppc-openbsd/" directory
whereas the real directory does not have "ppc-openbsd" in it). I'll
take a look at it tonight or tomorrow.
Thanks, Marius