On 2008 May 02 (Fri) at 10:37:37 -0400 (-0400), marius wrote:
:On 4/29/08, Peter Hessler <[EMAIL PROTECTED]> wrote:
:>
:>
:> Attached is a port of the AlephOne game engine, and the data files for
:> Marathon 1, 2, and Infinity.  The data files are split out into each
:> scenario, with an optional MULTI_PACKAGE for the hires graphics and
:> sounds.
:>
:> To play: install AlephOne and one of the data sets, then cd to that dir
:> (e.g. ${LOCALBASE}/share/alephone/marathon2/), and run `alephone`.
:>
:> Also available from http://theapt.org/openbsd/ports/alephone.tgz
:>
:> Tested on amd64 and i386, but should also work on macppc.  Please test
:> and commit.
:
:Two problems:
:
:1. I have a huge deadline today that I 'won't meet 'cause I've got
:this installed on my amd64 laptop and have been playing the last
:couple of days. ;-)

Can't help with that one, sorry ;).


:2. It builds but won't package on macppc. It's looking for a bogus
:path in the fake directory (don't have the ibook with me so can't tell
:you the exact error message but IIRC the packaging script is looking
:for something like"fake/usr/bin/alephone-ppc-openbsd/" directory
:whereas the real directory does not have "ppc-openbsd" in it). I'll
:take a look at it tonight or tomorrow.


Fixed.  Leftover cruft from my first attempt at porting alephone.  
updated tarball is at http://theapt.org/openbsd/ports/alephone.tgz



:
:Thanks, Marius
:

-- 
Paranoia is simply an optimistic outlook on life.

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