> Look, I'm going to side with Theo on that one.
>
> There are lots of *big* issues to fix each release. It doesn't look like
> it from outside, but we have show-stoppers.
>
> Each release, we refine the process.
>
> This release, we cut down on the number of non-critical commits right up
> to the lock.
>
> So that the release goes smoother.
> So that things go faster.
> You can help by testing the snapshots, telling what does not work, etc.
>
> As soon as the release is past, it will be `business as usual', and of
> course, a lot of `minor' patches are going to happen.

> Seriously, the release work is gigantic. There are choices to be made.
> If you don't like the current choices, tough.

Well maybe the issue is that, except of the developers, nobody knows how
you do make a release or what a gigantic work it is?

I wont piss off anybody, it will be a gigantic task and I can imagine it
(hopefully) because of some projects as well but except to tell anybody
"you can't have both" a "we do not have the manpower to do this" would be
more truthly? It's no shame to admit there not enough res. available to do
things.

Anyway I wont argue and I thank you very much for any effort! (and I
seriously mean it). :)

And this is offtopic but: In case pcc gets "productiv" do you think this
may would speed things up. Except manpower what else is the bottleneck
currently (related to the ports)?


Kind regards,
Sebastian

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