Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010:
> Jolan Luff wrote:
> > Here's a quick and dirty port of return to castle wolfenstein which
> > was just open sourced a few days ago.  It's i386 only right now due
> > to the codebase.
> >
> > There's a few problems that I've noticed so far:
> >
> > - the game uses oss for sound but it doesn't work for some reason.
> >   seems to be related to either DSP_CAP_TRIGGER or DSP_CAP_MMAP.
> > - performance is spotty.  it's either 4 or 40 fps on an atom 1.66ghz +
> >   intel 945. this game was released in late 2001 and the minimum
> >   requirements were 400mhz cpu + 16mb vram so i'd think it should be
> >   quite speedy on modernish budget hardware.
> > - the game crashes when you die.  it's probably something silly with
> >   dlopen()/dlclose() but i haven't looked at it yet.
> >
> > Let me know if you notice anything else.
> >   
> It crashes on startup, it shortly switches to the 640x480 resolution, 
> screen goes blank, I see the mouse arrow, then it crashes. Its on my 
> libretto u100. Intel graphics card.
>

tests good here on i386-current :) a few tips for running:

Sebastian, i notice the same crash here when no aucat is running.
if aucat is running, sound can't bind, and therefore doesn't crash
the game ;)

Jolan i can't believe you ported this so fast. awesome :D 
runs waay better than using linux emul, i'm now running at 1400x1050
native sxga res for my thinkpad t41p sporting a firegl t2. 

i can average 35-45 fps pretty easy. this info here is to -everyone-
playing games on openbsd. as of now while our dri capabilities are
getting quite excellent, there are still going to be some functions
of our graphics adapters (shaders etc) that don't get covered by
free dri drivers for x. 

as a result and playing with many many options in the Urban Terror
mod as i was sick of getting mostly good fps with sudden drops down
to <10fps in the heat of a shootout, i found above all disabling
dynamic lights stabilized the fps.

disabling dynamic lights in rtcw did just that, so Jolan try  :D

i'm looking forward to see what sanitizing efforts the icculus.org
crew will no-doubt put on this, and down the road porting and having
iortcw (or whatever) will be best but this is an insanely awesome
and fast jump on a new source release. many many thanks! 

-ryan 

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