On Sun, 26 Feb 2012 18:43:57 +0100, Pascal Stumpf wrote:
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> Content-ID: <[email protected]>
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> OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
> flexible 3D engine written in C++ designed to make it easier and
> more intuitive for developers to produce applications utilising
> hardware-accelerated 3D graphics. The class library abstracts all
> the details of using the underlying system libraries like Direct3D
> and OpenGL and provides an interface based on world objects and
> other intuitive classes.
> 
> ok?
> 

Next revision of the port after some feedback from mpi@: Fix build on
!amd64, and add a -samples subpackage.

Attachment: ogre.tgz
Description: gzip compressed data, from Unix

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