On Sun, 18 Mar 2012 17:16:08 +0300, "Kirill Bychkov" wrote:
> On Sun, March 18, 2012 10:54, Pascal Stumpf wrote:
> > On Sun, 26 Feb 2012 18:43:57 +0100, Pascal Stumpf wrote:
> >> ------- =_aaaaaaaaaa0
> >> Content-Type: text/plain; name="sendg0Xoeq"; x-unix-mode="0600";
> >> charset="us-
> >> ascii"
> >> Content-ID: <[email protected]>
> >> Content-Description:   ASCII English text
> >>
> >> OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
> >> flexible 3D engine written in C++ designed to make it easier and
> >> more intuitive for developers to produce applications utilising
> >> hardware-accelerated 3D graphics. The class library abstracts all
> >> the details of using the underlying system libraries like Direct3D
> >> and OpenGL and provides an interface based on world objects and
> >> other intuitive classes.
> >>
> >> ok?
> >>
> >
> > Next revision of the port after some feedback from mpi@: Fix build on
> > !amd64, and add a -samples subpackage.
> >
> It's also OK. Samples and games (sumwars and vegastrike) are working fine.

Heh, yet another game we're both interested in.  Do you have a port for
sumwars?  I do, but it crashes with my hardware. :/

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