On Sun, 18 Mar 2012 17:16:08 +0300, "Kirill Bychkov" wrote: > On Sun, March 18, 2012 10:54, Pascal Stumpf wrote: > > On Sun, 26 Feb 2012 18:43:57 +0100, Pascal Stumpf wrote: > >> ------- =_aaaaaaaaaa0 > >> Content-Type: text/plain; name="sendg0Xoeq"; x-unix-mode="0600"; > >> charset="us- > >> ascii" > >> Content-ID: <[email protected]> > >> Content-Description: ASCII English text > >> > >> OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, > >> flexible 3D engine written in C++ designed to make it easier and > >> more intuitive for developers to produce applications utilising > >> hardware-accelerated 3D graphics. The class library abstracts all > >> the details of using the underlying system libraries like Direct3D > >> and OpenGL and provides an interface based on world objects and > >> other intuitive classes. > >> > >> ok? > >> > > > > Next revision of the port after some feedback from mpi@: Fix build on > > !amd64, and add a -samples subpackage. > > > It's also OK. Samples and games (sumwars and vegastrike) are working fine.
Heh, yet another game we're both interested in. Do you have a port for sumwars? I do, but it crashes with my hardware. :/
