On Sun, March 18, 2012 10:54, Pascal Stumpf wrote:
> On Sun, 26 Feb 2012 18:43:57 +0100, Pascal Stumpf wrote:
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>> OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
>> flexible 3D engine written in C++ designed to make it easier and
>> more intuitive for developers to produce applications utilising
>> hardware-accelerated 3D graphics. The class library abstracts all
>> the details of using the underlying system libraries like Direct3D
>> and OpenGL and provides an interface based on world objects and
>> other intuitive classes.
>>
>> ok?
>>
>
> Next revision of the port after some feedback from mpi@: Fix build on
> !amd64, and add a -samples subpackage.
>
It's also OK. Samples and games (sumwars and vegastrike) are working fine.