maedhroz commented on code in PR #2409:
URL: https://github.com/apache/cassandra/pull/2409#discussion_r1230131645


##########
src/java/org/apache/cassandra/index/sai/disk/v1/bbtree/IntersectingPointValues.java:
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@@ -0,0 +1,118 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.cassandra.index.sai.disk.v1.bbtree;
+
+import java.io.IOException;
+
+import org.apache.lucene.codecs.MutablePointValues;
+import org.apache.lucene.index.PointValues;
+import org.apache.lucene.util.BytesRef;
+
+public abstract class IntersectingPointValues extends MutablePointValues
+{
+    private static final byte[] EMPTY = new byte[0];
+
+    public boolean needsSorting()
+    {
+        return size() > 1;
+    }
+
+    public abstract void intersect(IntersectVisitor visitor) throws 
IOException;
+
+    @Override
+    public int getDocCount()
+    {
+        throw new UnsupportedOperationException();
+    }
+
+    @Override
+    public long size()
+    {
+        return 1;
+    }
+
+    @Override
+    public void getValue(int i, BytesRef packedValue)
+    {
+        // no-op
+    }
+
+    @Override
+    public byte getByteAt(int i, int k)
+    {
+        return 0;

Review Comment:
   > One option here would be to change how we build the in-memory numerics 
such that they are naturally sorted. I am thinking of a trie here.
   
   I like this, and I like it a lot. I'm +100 on just replacing 
`BlockBalancedTreeRamBuffer` entirely w/ an in-memory trie and blowing away all 
the `PointValues` garbage. Then we end up having something more like 
`ImmutableIntersectingPointValues` for all segment building cases?
   
   What do we lose if we toss out `BlockBalancedTreeRamBuffer`? 
`PackedLongValues` packing row IDs more efficiently than the trie stores them 
as payloads? If losing that and gaining value prefix compression was about 
break-even in terms of heap used, being able to avoid sorting would still be a 
win...



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