> So, porting code to a new platform usually involves more than changing
> a compiler switch. How much more depends on the code, the differences
> in the target platform, etc.

For a GUI application it also involves branching the code for the
graphics library you're using-- or using a common one, which usually
means you lose platform-specific features that each might have and is
not abstracted in the common graphics library...

Most C/C++ code written on Windows wouldn't even come close to
compiling on other platforms due to missing libraries-- win32 calls
primarily. This can be linked in with something like WINE, I believe,
but WINE isn't nearly complete, last I checked.


-- 
Derek


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