> So, porting code to a new platform usually involves more than changing > a compiler switch. How much more depends on the code, the differences > in the target platform, etc.
For a GUI application it also involves branching the code for the graphics library you're using-- or using a common one, which usually means you lose platform-specific features that each might have and is not abstracted in the common graphics library... Most C/C++ code written on Windows wouldn't even come close to compiling on other platforms due to missing libraries-- win32 calls primarily. This can be linked in with something like WINE, I believe, but WINE isn't nearly complete, last I checked. -- Derek _______________________________________________ Post Messages to: [email protected] Subscription Maintenance: http://leafe.com/mailman/listinfo/profox OT-free version of this list: http://leafe.com/mailman/listinfo/profoxtech Searchable Archive: http://leafe.com/archives/search/profox This message: http://leafe.com/archives/byMID/profox/[EMAIL PROTECTED] ** All postings, unless explicitly stated otherwise, are the opinions of the author, and do not constitute legal or medical advice. This statement is added to the messages for those lawyers who are too stupid to see the obvious.

