It's also worth pointing out that it's not too hard to diff/merge a couple of 
text based programs, but it's really hard to diff/merge a couple of visual 
programs. 

Not sure of that's just a matter of the right technology (e.g. distinguishing 
cosmetic changes, like moving a box a couple pixels left, vs significant 
changes, like adding a new arrow) or whether it's an intrinsic problem, like 
the visual-complexity-at-scale thing.  But anyway, at the moment, it makes 
version control more complicated.

Anyway, I'll stop spamming the list now, but I'm interested in comments from 
others.

-Dan

Please excuse typos; composed on a handheld device.

On Jan 12, 2013, at 7:01 PM, Dan Bron <[email protected]> wrote:

> The other rabbit hole this led me down, though it was less mind-blowing than 
> the video I just posted, is relevant to my line of work, and I'd like to get 
> some of your (Forum members') thoughts on it.  Here's the quote that caught 
> my eye:
> 
>   Note that neither spreadsheets, nor Victor's examples, attempt to hide 
> logic 
>   creation behind a point-and-click interface. 
> 
>   Purely visual programming is a red herring, and history is littered with 
> the 
>   corpses of products that have attempted to offer programming without code.
> 
> I'm in software sales.  One feature of the product I sell is a 
> visual-programming tool (the concept being the platform I sell provides both 
> high developer productivity, though the RAD tool, and high performance, 
> through the merits of the underlying execution engine).  In parallel to that 
> VP tool, we also provide the ability to code systems directly in a normal 
> text-based programming language (or Java, at the client's discretion). 
> 
> Despite offering both development options, on equal footing, and despite the 
> inherent attraction of "visual programming", one pattern that has emerged is 
> that my clients overwhelmingly choose to develop in the text-based 
> programming language.  Not due to any specific gap in the visual programming 
> tool (though like all products it could always be improved), but seemingly 
> because of the limitations inherent in visual programming itself.  
> Specifically, what I've found among numerous clients is that prototypes, or 
> high-level systems, are easy to knock together in the VP tool, but it doesn't 
> scale to the more detailed descriptions required of real-life systems.  Once 
> you get beyond a handful of modules (bubbles/boxes) and relations 
> (lines/arrows), the visual complexity explodes, and it becomes impossible to 
> understand the program.  It becomes the visual equivalent of spaghetti code.  
> It's like there's a limit to the expressiveness of visual programming itself.
> 
> Some of the links in the article you cited ([1-2]), and some quick 
> independent research, seems to support this view:
> 
>   A favourite subject for Ph.D. dissertations in software engineering is 
>   graphical, or visual programming. [.] Nothing even convincing, much 
>   less exciting, has yet emerged from such efforts. I am persuaded that 
>   n
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