Eric (and others, too),

As you may remember, I have been considering the use of JHS for html5
canvas 3D graphics/games. Your comment here about doing things "on the J
side" is paramount in my considerations. That is, J has great facility with
the 3D math, and my goal would be to put that power to use in such an
environment, but more and more I am believing that webGL has much of that
power as well and is almost a required part of any such projects, so that J
does not bring enough incremental facility/power to the development "party"
to be attractive to would be users. So, I guess I am asking if there are
any enticements to a non-J user who wants to develop such graphics/games to
be become a J/JHS user?



On Tue, Sep 24, 2013 at 9:44 AM, Eric Iverson <[email protected]>wrote:

> A few minutes more thought and I now think it is a mistake to try to
> cope with numeric/string conversions with different conversion and
> precision rules on both sides of the J/JS fence.
>
> Next version of jtable will probably insist on boxed string data and
> any pre/post conversion will need to be done on the J side.
>
>
>
-- 
(B=)
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