Eric (and others, too), As you may remember, I have been considering the use of JHS for html5 canvas 3D graphics/games. Your comment here about doing things "on the J side" is paramount in my considerations. That is, J has great facility with the 3D math, and my goal would be to put that power to use in such an environment, but more and more I am believing that webGL has much of that power as well and is almost a required part of any such projects, so that J does not bring enough incremental facility/power to the development "party" to be attractive to would be users. So, I guess I am asking if there are any enticements to a non-J user who wants to develop such graphics/games to be become a J/JHS user?
On Tue, Sep 24, 2013 at 9:44 AM, Eric Iverson <[email protected]>wrote: > A few minutes more thought and I now think it is a mistake to try to > cope with numeric/string conversions with different conversion and > precision rules on both sides of the J/JS fence. > > Next version of jtable will probably insist on boxed string data and > any pre/post conversion will need to be done on the J side. > > > -- (B=) ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
