Brian,
There is no short answer, but short is all I have time for right now.
One should always use the best tool for each part of a job. I think
the strong trend now for visualization stuff is
html5/javascript/jquery/d3/webgl. There is still a significant role to
be played by J in any real application (not just a toy of bouncing
bubbles). We probably aren't going to get non-J users to learn J in
order to do graphics/games. Our goal is that J users can leverage
their investment in J by having full access to what the world has to
offer.

I am so pleased with how jtable worked out that I am now working on a
similar proof-of-concept for d3 graphics/visualization with J. With
luck there'll be a new JHS release with a d3 demo by the end of the
month.

On Tue, Sep 24, 2013 at 9:59 AM, Brian Schott <[email protected]> wrote:
> Eric (and others, too),
>
> As you may remember, I have been considering the use of JHS for html5
> canvas 3D graphics/games. Your comment here about doing things "on the J
> side" is paramount in my considerations. That is, J has great facility with
> the 3D math, and my goal would be to put that power to use in such an
> environment, but more and more I am believing that webGL has much of that
> power as well and is almost a required part of any such projects, so that J
> does not bring enough incremental facility/power to the development "party"
> to be attractive to would be users. So, I guess I am asking if there are
> any enticements to a non-J user who wants to develop such graphics/games to
> be become a J/JHS user?
>
>
>
> On Tue, Sep 24, 2013 at 9:44 AM, Eric Iverson <[email protected]>wrote:
>
>> A few minutes more thought and I now think it is a mistake to try to
>> cope with numeric/string conversions with different conversion and
>> precision rules on both sides of the J/JS fence.
>>
>> Next version of jtable will probably insist on boxed string data and
>> any pre/post conversion will need to be done on the J side.
>>
>>
>>
> --
> (B=)
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