Oops, I meant in the second paragraph, that I have *not* been able to reinstate ...
On Sat, Mar 8, 2014 at 8:28 PM, Brian Schott <[email protected]> wrote: > Raul, > > With regard to changing the definition of gl, it did not seem to > accomplish anything. I never heard of that option, though. Maybe I have > something else tricked up to outsmart that option? > > I had to disable the keys because that feature was undermining my ability > to read the user's inputs. I have figured out how to reinstate that > desirable feature, either (besides figuring out how to get the incumbent > drawings). > > Thanks, > > > On Sat, Mar 8, 2014 at 7:54 PM, Raul Miller <[email protected]> wrote: > >> First, the simplest way to do what I think you are asking is >> gl = canvas.getContext('webgl', {preserveDrawingBuffer: true}); >> >> Second, after visiting http://127.0.0.1:65001/tgsj I noticed that arrow >> keys were inert (and I did not explore the option of typing a command). >> Hopefully this just reflects your current state of development and not >> something I did wrong? >> >> Thanks, >> >> -- >> Raul >> >> >> > -- > (B=) > -- (B=) ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
