Oops, I meant in the second paragraph, that I have *not* been able to
reinstate ...


On Sat, Mar 8, 2014 at 8:28 PM, Brian Schott <[email protected]> wrote:

> Raul,
>
> With regard to changing the definition of gl, it did not seem to
> accomplish anything. I never heard of that option, though. Maybe I have
> something else tricked up to outsmart that option?
>
> I had to disable the keys because that feature was undermining my ability
> to read the user's inputs. I have figured out how to reinstate that
> desirable feature, either (besides figuring out how to get the incumbent
> drawings).
>
> Thanks,
>
>
> On Sat, Mar 8, 2014 at 7:54 PM, Raul Miller <[email protected]> wrote:
>
>> First, the simplest way to do what I think you are asking is
>>    gl = canvas.getContext('webgl', {preserveDrawingBuffer: true});
>>
>> Second, after visiting http://127.0.0.1:65001/tgsj I noticed that arrow
>> keys were inert (and I did not explore the option of typing a command).
>> Hopefully this just reflects your current state of development and not
>> something I did wrong?
>>
>> Thanks,
>>
>> --
>> Raul
>>
>>
>>
> --
> (B=)
>



-- 
(B=)
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