Can you tell me the steps you are using to get the behavior you do not want
(and what you want to happen instead)?

Thanks,

-- 
Raul



On Sat, Mar 8, 2014 at 8:28 PM, Brian Schott <[email protected]> wrote:

> Raul,
>
> With regard to changing the definition of gl, it did not seem to accomplish
> anything. I never heard of that option, though. Maybe I have something else
> tricked up to outsmart that option?
>
> I had to disable the keys because that feature was undermining my ability
> to read the user's inputs. I have figured out how to reinstate that
> desirable feature, either (besides figuring out how to get the incumbent
> drawings).
>
> Thanks,
>
>
> On Sat, Mar 8, 2014 at 7:54 PM, Raul Miller <[email protected]> wrote:
>
> > First, the simplest way to do what I think you are asking is
> >    gl = canvas.getContext('webgl', {preserveDrawingBuffer: true});
> >
> > Second, after visiting http://127.0.0.1:65001/tgsj I noticed that arrow
> > keys were inert (and I did not explore the option of typing a command).
> > Hopefully this just reflects your current state of development and not
> > something I did wrong?
> >
> > Thanks,
> >
> > --
> > Raul
> >
> >
> >
> --
> (B=)
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