How do you change the font in jhs? Linda
-----Original Message----- From: programming-boun...@forums.jsoftware.com [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of Björn Helgason Sent: Friday, January 2, 2015 6:02 AM To: Programming forum Subject: Re: [Jprogramming] Repeated rolling dice When you move the pieces aound the chessboard then do you move the unicodes around or the numbers behind the unicodes? Is it easier to create a gui chessboard using jqt or jhs? It would be interesting to have 3d representations of the dice or chesspieces. Would you put unicodes on each side of a 3d dice? On 1 Jan 2015 21:57, "Björn Helgason" <gos...@gmail.com> wrote: > In the jqt session with ASCII boxes > > (< ' '),~ each (< ' ' ) , each 8 8$ u: 9800+(|.(8$23),20 22 21 > 18 19 > 21 22 20),(32$(8$29 32),8$32 29),(8$17),14 16 15 13 12 15 16 14 > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♟ | ♟ | ♟ | ♟ | ♟ | ♟ | ♟ | ♟ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♥ | ♨ | ♥ | ♨ | ♥ | ♨ | ♥ | ♨ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♨ | ♥ | ♨ | ♥ | ♨ | ♥ | ♨ | ♥ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♥ | ♨ | ♥ | ♨ | ♥ | ♨ | ♥ | ♨ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♨ | ♥ | ♨ | ♥ | ♨ | ♥ | ♨ | ♥ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > | ♖ | ♘ | ♗ | ♕ | ♔ | ♗ | ♘ | ♖ | > +-------+-------+-------+-------+-------+-------+-------+-------+ > > and ordinary boxes > > (< ' '),~ each (< ' ' ) , each 8 8$ u: 9800+(|.(8$23),20 22 > 21 18 > 19 21 22 20),(32$(8$29 32),8$32 29),(8$17),14 16 15 13 12 15 16 14 > ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ > │ ♜ │ ♞ │ ♝ │ ♛ │ ♚ │ ♝ │ ♞ │ ♜ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ ♟ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ ♨ │ ♥ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ ♙ │ > ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ > │ ♖ │ ♘ │ ♗ │ ♕ │ ♔ │ ♗ │ ♘ │ ♖ │ > └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ > > The boxes not that well aligned > > Flat it out again not too bad: > > 8 40 $ ; (< ' '),~ each (< ' ' ) , each 8 8$ u: > 9800+(|.(8$23),20 > 22 21 18 19 21 22 20),(32$(8$29 32),8$32 29),(8$17),14 16 15 13 12 15 > 16 14 > > ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜ > ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟ > ♥ ♨ ♥ ♨ ♥ ♨ ♥ ♨ > ♨ ♥ ♨ ♥ ♨ ♥ ♨ ♥ > ♥ ♨ ♥ ♨ ♥ ♨ ♥ ♨ > ♨ ♥ ♨ ♥ ♨ ♥ ♨ ♥ > ♙ ♙ ♙ ♙ ♙ ♙ ♙ ♙ > ♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖ > On 1 Jan 2015 21:32, "Björn Helgason" <gos...@gmail.com> wrote: > >> It is not that easy to get ok black and white squares that look and >> align well. >> >> 8 8$ u: 9800+(|.(8$23),20 22 21 18 19 21 22 20),(32$(8$29 32),8$32 >> 29),(8$17),14 16 15 13 12 15 16 14 >> >> ♜♞♝♛♚♝♞♜ >> ♟♟♟♟♟♟♟♟ >> ♥♨♥♨♥♨♥♨ >> ♨♥♨♥♨♥♨♥ >> ♥♨♥♨♥♨♥♨ >> ♨♥♨♥♨♥♨♥ >> ♙♙♙♙♙♙♙♙ >> ♖♘♗♕♔♗♘♖ >> I tried numerous different fonts on J802 and found the dice >> characters displaying only with "Deja Vu Sans", "Deja Vu Sans >> Condensed", "Deja Vu Sans Mono", and "Unifont". I'm surprised that Courier >> and "Courier New" >> let me down. This is too bad because Unifont is the only fixed-width >> font that shows the dice and I don't really like the way it looks. >> >> I'm also a little surprised that unicode does not give us very >> similar results across different systems. >> >> Interestingly, my jconsole under emacs seems to have no problem with >> the dice or the chess pieces which, as Pascal pointed out, could be >> rendered in proper starting position like this: >> 8 8$ u: 9800+(|.(8$23),20 22 21 18 19 21 22 >> 20),(32$_9768),(8$17),14 >> 16 >> 15 13 12 15 16 14 >> >> >> >> On Wed, Dec 31, 2014 at 5:12 PM, robert therriault >> <bobtherria...@mac.com >> > >> wrote: >> >> > They work for me on j803 jhs with courier as the font. >> > >> > u: 9857 >> > ⚁ >> > >> > Cheers, bob >> > >> > On Dec 31, 2014, at 12:51 PM, Björn Helgason <gos...@gmail.com> wrote: >> > >> > > I use plain jqt on Android >> > > On 31 Dec 2014 20:12, "Skip Cave" <s...@caveconsulting.com> wrote: >> > > >> > >> The unicode characters 9856-9861 (hex 2680-2685) don't have the >> > >> dice characters on any of the fonts I tried in jqt64-j803 on my >> > >> Win 8.1 >> > machine. >> > >> Any idea what fonts might have he dice characters? >> > >> >> > >> Skip >> > >> >> > >> >> > >> On Wed, Dec 31, 2014 at 6:24 AM, Björn Helgason >> > >> <gos...@gmail.com> >> > wrote: >> > >> >> > >>> It all depends on what font is used. >> > >>> >> > >>> Many/most only have subsets of the pictures/fonts/bitmaps/signs >> > >>> for >> the >> > >>> unicode places. >> > >>> >> > >>> http://unicode-table.com/en/ >> > >>> >> > >>> press a sign and it will give a popup with the unicode >> > >>> number/name On 31 Dec 2014 11:25, "Linda Alvord" >> > >>> <lindaalv...@verizon.net> >> wrote: >> > >>> >> > >>>> u: 9856+i. 6 results in 6 empty boxes? I had no trouble >> > >>>> getting >> chess >> > >>>> pieces. >> > >>>> >> > >>>> I tried (jqt font size 16) >> > >>>> >> > >>>> u:200 50$i.10000 >> > >>>> >> > >>>> and don't see any dice. Any ideas? Theree are many symbols >> > >>>> but >> also >> > >> many >> > >>>> boxes. >> > >>>> >> > >>>> Linda >> > >>>> >> > >>>> >> > >>>> -----Original Message----- >> > >>>> From: programming-boun...@forums.jsoftware.com [mailto: >> > >>>> programming-boun...@forums.jsoftware.com] On Behalf Of Björn >> Helgason >> > >>>> Sent: Monday, December 29, 2014 12:40 PM >> > >>>> To: Programming forum >> > >>>> Subject: Re: [Jprogramming] Repeated rolling dice >> > >>>> >> > >>>> To display the dice: >> > >>>> >> > >>>> u: 9856+i. 6 >> > >>>> ⚀⚁⚂⚃⚄⚅ >> > >>>> >> > >>>> u: 9855+5 1 4 1 5 2 2 6 2 4 5 6 1 3 6 2 1 4 4 2 >> ⚄⚀⚃⚀⚄⚁⚁⚅⚁⚃⚄⚅⚀⚂⚅⚁⚀⚃⚃⚁ >> > On >> > >>> 29 >> > >>>> Dec 2014 11:15, "Linda Alvord" <lindaalv...@verizon.net> wrote: >> > >>>> >> > >>>>> After reading this thread from September, I couldn't resist >> > >>>>> an "elementary school" version, shown twice below: >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> f=: 13 :'>:?y$6' >> > >>>>> >> > >>>>> ]A=:f 20 NB. Original rolls >> > >>>>> >> > >>>>> 5 1 4 1 5 2 2 6 2 4 5 6 1 3 6 2 1 4 4 2 >> > >>>>> >> > >>>>> }:1,6~:A >> > >>>>> >> > >>>>> 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1 >> > >>>>> >> > >>>>> ]B=:(}:1,6~:A)<;.1 A NB. Boxes show extra >> > >>> rolls >> > >>>>> >> > >>>>> --T-T-T-T-T-T-T---T-T-T---T-T---T-T-T-T-┐ >> > >>>>> >> > >>>>> │5│1│4│1│5│2│2│6 2│4│5│6 1│3│6 2│1│4│4│2│ >> > >>>>> >> > >>>>> L-+-+-+-+-+-+-+---+-+-+---+-+---+-+-+-+-- >> > >>>>> >> > >>>>> ]C=:+/"1 >B NB. Value of rolls >> > >>>>> >> > >>>>> 5 1 4 1 5 2 2 8 4 5 7 3 8 1 4 4 2 >> > >>>>> >> > >>>>> $C NB. Usable answers >> > >>>>> >> > >>>>> 17 >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> f=: 13 :'>:?y$6' >> > >>>>> >> > >>>>> ]A=:f 20 NB. Original rolls >> > >>>>> >> > >>>>> 1 2 6 6 6 5 3 5 1 6 6 3 1 4 2 6 4 1 2 2 >> > >>>>> >> > >>>>> }:1,6~:A >> > >>>>> >> > >>>>> 1 1 1 0 0 0 1 1 1 1 0 0 1 1 1 1 0 1 1 1 >> > >>>>> >> > >>>>> ]B=:(}:1,6~:A)<;.1 A NB. Boxes show extra >> > >>> rolls >> > >>>>> >> > >>>>> --T-T-------T-T-T-T-----T-T-T-T---T-T-T-┐ >> > >>>>> >> > >>>>> │1│2│6 6 6 5│3│5│1│6 6 3│1│4│2│6 4│1│2│2│ >> > >>>>> >> > >>>>> L-+-+-------+-+-+-+-----+-+-+-+---+-+-+-- >> > >>>>> >> > >>>>> ]C=:+/"1 >B NB. Value of rolls >> > >>>>> >> > >>>>> 1 2 23 3 5 1 15 1 4 2 10 1 2 2 >> > >>>>> >> > >>>>> $C NB. Usable answers >> > >>>>> >> > >>>>> 14 >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> Linda >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> -----Original Message----- >> > >>>>> From: programming-boun...@forums.jsoftware.com >> > >>>>> [mailto:programming-boun...@forums.jsoftware.com] On Behalf >> > >>>>> Of >> Raul >> > >>>>> Miller >> > >>>>> Sent: Friday, September 26, 2014 11:50 PM >> > >>>>> To: Programming forum >> > >>>>> Subject: Re: [Jprogramming] Repeated rolling dice >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> In addition to Pascal's comments, "0 can sometimes run into >> > >>>>> an >> issue >> > >>>>> with word formation rules (when the argument to the right >> > >>>>> begins >> > >> with a >> > >>>> number). >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> Thanks, >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> -- >> > >>>>> >> > >>>>> Raul >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>> On Fri, Sep 26, 2014 at 12:05 PM, Johann Hibschman < >> > >>>>> <mailto:jhibsch...@gmail.com> jhibsch...@gmail.com> >> > >>>>> >> > >>>>> wrote: >> > >>>>> >> > >>>>> >> > >>>>> >> > >>>>>> Thanks, that's helpful, although the tacit version of "bulk" >> > >>>>>> is a bit >> > >>>>> >> > >>>>>> too much for me to parse. >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>>> I imagine factor of 2 helps because it gets you over the >> > >>>>>> expected >> > >>>>>> 6r5 >> > >>>>> >> > >>>>>> rolls per "game", assuming I did that recurrence right >> > >>>>> >> > >>>>>> (e=(5r6*1)+1r6*(1+e)). >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>>> I do have some lingering style questions though: >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>>> 1. It looks to me like David Lambert's solution used both >> > >>>>>> (&>) >> and >> > >>>>> >> > >>>>>> (">) to force a verb to apply to the atoms, which I would >> > >>>>>> write >> > >> ("0). >> > >>>>> >> > >>>>>> Are there any particular reasons to prefer one over the other? >> ("0) >> > >>>>> >> > >>>>>> may require a ([) to avoid merging with a follow-up literal, >> > >>>>>> (&>) >> > >>>>> >> > >>>>>> seems a little like exploiting a side-effect of (>), and >> > >>>>>> (">) >> could >> > >>>>> >> > >>>>>> just as easily be ("+) or any other 0 0 0 verb. >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>>> 2. Is there any difference between (bind) and (@:)? They >> > >>>>>> look to >> me >> > >>>>> >> > >>>>>> like they would be identical. >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>>> Thanks, >> > >>>>> >> > >>>>>> Johann >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>>> On Thu, Sep 25, 2014 at 3:10 PM, Raul Miller < >> > >>>>> <mailto:rauldmil...@gmail.com> rauldmil...@gmail.com> >> > >>>>> >> > >>>>>> wrote: >> > >>>>> >> > >>>>>>> That is very close to what I came up with, for the case >> > >>>>>>> where we >> > >>>>> >> > >>>>>>> want >> > >>>>> >> > >>>>>> only >> > >>>>> >> > >>>>>>> a single value from our result: >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> d6=:1 + ? bind 6 >> > >>>>> >> > >>>>>>> repd6=: [:+/(,d6)^:(6={:)@d6 >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> Here's a variation on Roger Hui's approach, for the case >> > >>>>>>> where >> we >> > >>>>> >> > >>>>>>> want N values from our result: >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> d6s=: 1 + [: ? #&6 >> > >>>>> >> > >>>>>>> bulk=:{.#&0(],~(+/;.1~1:}:@,0~:6&|)@(],d6s@[))^:( >> > >>>>> <mailto:0=6&|@%7b:@%7b.)%5e:_~> 0=6&|@{:@{.)^:_~] >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> Example use: >> > >>>>> >> > >>>>>>> bulk 20 >> > >>>>> >> > >>>>>>> 5 5 5 4 3 3 2 3 3 9 1 4 16 3 3 1 3 17 3 4 >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> This would probably be much clearer if implemented >> > >>>>>>> explicitly rather >> > >>>>> >> > >>>>>>> than tacitly, and probably would be more efficient also. So: >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> bulkd6s=:3 :0 >> > >>>>> >> > >>>>>>> r=. i. 0 >> > >>>>> >> > >>>>>>> while. y >: #r do. >> > >>>>> >> > >>>>>>> r=. r, d6s y >> > >>>>> >> > >>>>>>> mask=. }: 1, 0~:6|r >> > >>>>> >> > >>>>>>> r=. mask +/;.1 r >> > >>>>> >> > >>>>>>> end. >> > >>>>> >> > >>>>>>> y{.r >> > >>>>> >> > >>>>>>> ) >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> But statistically speaking, this is still not as efficient >> > >>>>>>> as it >> > >>>>> >> > >>>>>>> could >> > >>>>> >> > >>>>>> be. >> > >>>>> >> > >>>>>>> I think we'd do better with: >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> bulkd6=:3 :0 >> > >>>>> >> > >>>>>>> r=. i. 0 >> > >>>>> >> > >>>>>>> while. y >: #r do. >> > >>>>> >> > >>>>>>> r=. r, d6s 2*y >> > >>>>> >> > >>>>>>> mask=. }: 1, 0~:6|r >> > >>>>> >> > >>>>>>> r=. mask +/;.1 r >> > >>>>> >> > >>>>>>> end. >> > >>>>> >> > >>>>>>> y{.r >> > >>>>> >> > >>>>>>> ) >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> Do you see why this tends to be more efficient? >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> Thanks, >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> -- >> > >>>>> >> > >>>>>>> Raul >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>> On Thu, Sep 25, 2014 at 11:50 AM, 'Pascal Jasmin' via >> Programming >> > >>>>>>> < >> > >>>>> >> > >>>>>>> <mailto:programm...@jsoftware.com> >> > >>>>>>> programm...@jsoftware.com> >> > >>>> wrote: >> > >>>>> >> > >>>>>>> >> > >>>>> >> > >>>>>>>> this works >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> (, >:@?@6:)^:((0=#) +. 6={:)^:_ i.0 >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> ([: +/ (, >:@?@6:)^:((0=#) +. 6={:)^:_) i.0 >> > >>>>> >> > >>>>>>>> 11 >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> ----- Original Message ----- >> > >>>>> >> > >>>>>>>> From: Johann Hibschman < <mailto:jhibsch...@gmail.com> >> > >>>>> jhibsch...@gmail.com> >> > >>>>> >> > >>>>>>>> To: Programming forum < <mailto:programm...@jsoftware.com> >> > >>>>> programm...@jsoftware.com> >> > >>>>> >> > >>>>>>>> Cc: >> > >>>>> >> > >>>>>>>> Sent: Thursday, September 25, 2014 9:06 AM >> > >>>>> >> > >>>>>>>> Subject: [Jprogramming] Repeated rolling dice >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> Hi all, >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> For fun, I've been running some statistics for a game with >> > >>>>>>>> an >> > >>>>> >> > >>>>>>>> unusual rule for rolling dice: if a 6 is rolled, roll >> > >>>>>>>> again and add >> > >>>>> >> > >>>>>>>> the result, repeating on any subsequent 6s. I wanted to >> > >> implement >> > >>>>> >> > >>>>>>>> this in J, collecting all the individual rolls (rather >> > >>>>>>>> than >> just >> > >>>>> >> > >>>>>>>> the sum.) >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> It seems like there should be a more clever and elegant >> > >>>>>>>> way to >> > >> do >> > >>>>> >> > >>>>>>>> this, but this is what I have: >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> NB. Simple roll. >> > >>>>> >> > >>>>>>>> roll0 =: >:@? >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> NB. This seems to work, but it's not very clever. >> > >>>>> >> > >>>>>>>> roll =: 3 : 0 >> > >>>>> >> > >>>>>>>> r =. >:?y >> > >>>>> >> > >>>>>>>> if. r=y do. r=. r,(roll y) end. >> > >>>>> >> > >>>>>>>> r >> > >>>>> >> > >>>>>>>> ) >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> NB. Attempt at iterating via power. Fails because repeats NB. >> > >>>>> >> > >>>>>>>> signal termination. >> > >>>>> >> > >>>>>>>> roll0^:(6&=)^:(<_) 6 >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> NB. Attempt at iterating via agenda. Not even close yet. >> > >>>>> >> > >>>>>>>> NB. ]`(]+$:) @. (=&6) NB. where to stick in the roll? >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> This gives what I expect: >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> roll"0 ] 10#6 >> > >>>>> >> > >>>>>>>> 6 1 0 >> > >>>>> >> > >>>>>>>> 3 0 0 >> > >>>>> >> > >>>>>>>> 3 0 0 >> > >>>>> >> > >>>>>>>> 2 0 0 >> > >>>>> >> > >>>>>>>> 5 0 0 >> > >>>>> >> > >>>>>>>> 2 0 0 >> > >>>>> >> > >>>>>>>> 6 6 2 >> > >>>>> >> > >>>>>>>> 2 0 0 >> > >>>>> >> > >>>>>>>> 1 0 0 >> > >>>>> >> > >>>>>>>> 6 3 0 >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> But is there a better way to do this? Also, are there any >> > >>>>>>>> known >> > >>>>> >> > >>>>>>>> issues with the RNG? I've not gathered enough statistics >> > >>>>>>>> to >> > >> prove >> > >>>>> >> > >>>>>>>> it, but the results look clumpier (more identical values >> > >>>>>>>> in a >> > >>>>>>>> row) >> > >>>>> than >> > >>>>> I expect. >> > >>>>> >> > >>>>>>>> Now, I know that's a common cognitive bias, so it may just >> > >>>>>>>> be >> > >> me, >> > >>>>> >> > >>>>>>>> but is there a discussion of the quality of the RNG somewhere? >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> Thanks, >> > >>>>> >> > >>>>>>>> Johann >> > >>>>> >> > >>>>>>>> >> > >> ---------------------------------------------------------------- >> > >> - >> > >>>>>>>> -- >> > >>>>> >> > >>>>>>>> --- For information about J forums see >> > >>>>> >> > >>>>>>>> <http://www.jsoftware.com/forums.htm> >> > >>>>> http://www.jsoftware.com/forums.htm >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>>> >> > >> ---------------------------------------------------------------- >> > >> - >> > >>>>>>>> -- >> > >>>>> >> > >>>>>>>> --- For information about J forums see >> > >>>>> >> > >>>>>>>> <http://www.jsoftware.com/forums.htm> >> > >>>>> http://www.jsoftware.com/forums.htm >> > >>>>> >> > >>>>>>>> >> > >>>>> >> > >>>>>>> >> > >> ---------------------------------------------------------------- >> > >> -- >> > >>>>>>> -- >> > >>>>> >> > >>>>>>> -- For information about J forums see >> > >>>>> >> > >>>>>>> <http://www.jsoftware.com/forums.htm> >> > >>>>> http://www.jsoftware.com/forums.htm >> > >>>>> >> > >>>>>> >> > >> ---------------------------------------------------------------- >> > >> ---- >> > >>>>>> -- >> > >>>>> >> > >>>>>> For information about J forums see >> > >>>>>> <http://www.jsoftware.com/forums.htm >> > >>>>>> >> > >>>>> http://www.jsoftware.com/forums.htm >> > >>>>> >> > >>>>>> >> > >>>>> >> > >>>>> >> > >> >> --------------------------------------------------------------------- >> - >> > >>>>> >> > >>>>> For information about J forums see >> > >>>>> <http://www.jsoftware.com/forums.htm> >> > >>>>> http://www.jsoftware.com/forums.htm >> > >>>>> >> > >>>>> >> > >> >> --------------------------------------------------------------------- >> - >> > >>>>> For information about J forums see >> > >> http://www.jsoftware.com/forums.htm >> > >>>> >> --------------------------------------------------------------------- >> - >> > >>>> For information about J forums see >> > http://www.jsoftware.com/forums.htm >> > >>>> >> > >>>> >> --------------------------------------------------------------------- >> - >> > >>>> For information about J forums see >> > http://www.jsoftware.com/forums.htm >> > >>> >> --------------------------------------------------------------------- >> - >> > >>> For information about J forums see >> http://www.jsoftware.com/forums.htm >> > >>> >> > >> >> --------------------------------------------------------------------- >> - >> > >> For information about J forums see >> http://www.jsoftware.com/forums.htm >> > > ----------------------------------------------------------------- >> > > ----- For information about J forums see >> http://www.jsoftware.com/forums.htm >> > >> > ------------------------------------------------------------------- >> > --- For information about J forums see >> > http://www.jsoftware.com/forums.htm >> > >> >> >> >> -- >> Devon McCormick, CFA >> --------------------------------------------------------------------- >> - For information about J forums see >> http://www.jsoftware.com/forums.htm >> > ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm