Personally, I don't really care about emojiis.

I do care about font support (which is mostly absent for most unicode
characters), keyboard support (which is mostly absent for most unicode
characters), implementation complexity (which is horrible enough that
I doubt the veracity of people making most claims about unicode), and
a few other issues (like character widths).

That said, it's a bit more inclusive than the ascii extensions (and
other various character sets) which preceded it.

Unfortunately, I guess, "completely awful" is sometimes an improvement
over what came before.

-- 
Raul

On Thu, Jan 1, 2015 at 3:37 PM, John Baker <bakerj...@gmail.com> wrote:
> Unicode fonts are like that old joke about standards. There are so many to
> choose from.
>
> My expectations for Unicode started dipping when emojii's were added.
> Apparently just in time to make the emojii "heart" the most popular word in
> 2014.
>
> cheers
>
> On Thu, Jan 1, 2015 at 2:29 PM, Devon McCormick <devon...@gmail.com> wrote:
>
>> I tried numerous different fonts on J802 and found the dice characters
>> displaying only with "Deja Vu Sans", "Deja Vu Sans Condensed", "Deja Vu
>> Sans Mono", and "Unifont".  I'm surprised that Courier and "Courier New"
>> let me down.  This is too bad because Unifont is the only fixed-width font
>> that shows the dice and I don't really like the way it looks.
>>
>> I'm also a little surprised that unicode does not give us very similar
>> results across different systems.
>>
>> Interestingly, my jconsole under emacs seems to have no problem with the
>>  dice or the chess pieces which, as Pascal pointed out, could be rendered
>> in proper starting position like this:
>>    8 8$  u: 9800+(|.(8$23),20 22 21 18 19 21 22 20),(32$_9768),(8$17),14 16
>> 15 13 12 15 16 14
>>
>>
>>
>> On Wed, Dec 31, 2014 at 5:12 PM, robert therriault <bobtherria...@mac.com>
>> wrote:
>>
>> > They work for me on j803 jhs with courier as the font.
>> >
>> >    u: 9857
>> > ⚁
>> >
>> > Cheers, bob
>> >
>> > On Dec 31, 2014, at 12:51 PM, Björn Helgason <gos...@gmail.com> wrote:
>> >
>> > > I use plain jqt on Android
>> > > On 31 Dec 2014 20:12, "Skip Cave" <s...@caveconsulting.com> wrote:
>> > >
>> > >> The unicode characters 9856-9861 (hex 2680-2685) don't have the dice
>> > >> characters on any of the fonts I tried in jqt64-j803 on my Win 8.1
>> > machine.
>> > >> Any idea what fonts might have he dice characters?
>> > >>
>> > >> Skip
>> > >>
>> > >>
>> > >> On Wed, Dec 31, 2014 at 6:24 AM, Björn Helgason <gos...@gmail.com>
>> > wrote:
>> > >>
>> > >>> It all depends on what font is used.
>> > >>>
>> > >>> Many/most only have subsets of the pictures/fonts/bitmaps/signs for
>> the
>> > >>> unicode places.
>> > >>>
>> > >>> http://unicode-table.com/en/
>> > >>>
>> > >>> press a sign and it will give a popup with the unicode number/name
>> > >>> On 31 Dec 2014 11:25, "Linda Alvord" <lindaalv...@verizon.net>
>> wrote:
>> > >>>
>> > >>>> u: 9856+i. 6 results in 6 empty boxes?  I had no trouble getting
>> chess
>> > >>>> pieces.
>> > >>>>
>> > >>>> I tried (jqt font size 16)
>> > >>>>
>> > >>>> u:200 50$i.10000
>> > >>>>
>> > >>>> and don't see any dice.  Any ideas? Theree are many symbols but also
>> > >> many
>> > >>>> boxes.
>> > >>>>
>> > >>>> Linda
>> > >>>>
>> > >>>>
>> > >>>> -----Original Message-----
>> > >>>> From: programming-boun...@forums.jsoftware.com [mailto:
>> > >>>> programming-boun...@forums.jsoftware.com] On Behalf Of Björn
>> Helgason
>> > >>>> Sent: Monday, December 29, 2014 12:40 PM
>> > >>>> To: Programming forum
>> > >>>> Subject: Re: [Jprogramming] Repeated rolling dice
>> > >>>>
>> > >>>> To display the dice:
>> > >>>>
>> > >>>> u: 9856+i. 6
>> > >>>> ⚀⚁⚂⚃⚄⚅
>> > >>>>
>> > >>>> u: 9855+5 1 4 1 5 2 2 6 2 4 5 6 1 3 6 2 1 4 4 2 ⚄⚀⚃⚀⚄⚁⚁⚅⚁⚃⚄⚅⚀⚂⚅⚁⚀⚃⚃⚁
>> > On
>> > >>> 29
>> > >>>> Dec 2014 11:15, "Linda Alvord" <lindaalv...@verizon.net> wrote:
>> > >>>>
>> > >>>>> After reading this thread from September, I couldn't resist an
>> > >>>>> "elementary school" version, shown twice below:
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>>   f=: 13 :'>:?y$6'
>> > >>>>>
>> > >>>>>   ]A=:f 20                                     NB. Original rolls
>> > >>>>>
>> > >>>>> 5 1 4 1 5 2 2 6 2 4 5 6 1 3 6 2 1 4 4 2
>> > >>>>>
>> > >>>>>   }:1,6~:A
>> > >>>>>
>> > >>>>> 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1
>> > >>>>>
>> > >>>>>   ]B=:(}:1,6~:A)<;.1 A                        NB. Boxes show extra
>> > >>> rolls
>> > >>>>>
>> > >>>>> --T-T-T-T-T-T-T---T-T-T---T-T---T-T-T-T-┐
>> > >>>>>
>> > >>>>> │5│1│4│1│5│2│2│6 2│4│5│6 1│3│6 2│1│4│4│2│
>> > >>>>>
>> > >>>>> L-+-+-+-+-+-+-+---+-+-+---+-+---+-+-+-+--
>> > >>>>>
>> > >>>>>   ]C=:+/"1 >B                                 NB. Value of rolls
>> > >>>>>
>> > >>>>> 5 1 4 1 5 2 2 8 4 5 7 3 8 1 4 4 2
>> > >>>>>
>> > >>>>>   $C                                          NB. Usable answers
>> > >>>>>
>> > >>>>> 17
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>>   f=: 13 :'>:?y$6'
>> > >>>>>
>> > >>>>>   ]A=:f 20                                    NB. Original rolls
>> > >>>>>
>> > >>>>> 1 2 6 6 6 5 3 5 1 6 6 3 1 4 2 6 4 1 2 2
>> > >>>>>
>> > >>>>>   }:1,6~:A
>> > >>>>>
>> > >>>>> 1 1 1 0 0 0 1 1 1 1 0 0 1 1 1 1 0 1 1 1
>> > >>>>>
>> > >>>>>   ]B=:(}:1,6~:A)<;.1 A                        NB. Boxes show extra
>> > >>> rolls
>> > >>>>>
>> > >>>>> --T-T-------T-T-T-T-----T-T-T-T---T-T-T-┐
>> > >>>>>
>> > >>>>> │1│2│6 6 6 5│3│5│1│6 6 3│1│4│2│6 4│1│2│2│
>> > >>>>>
>> > >>>>> L-+-+-------+-+-+-+-----+-+-+-+---+-+-+--
>> > >>>>>
>> > >>>>>   ]C=:+/"1 >B                                 NB. Value of rolls
>> > >>>>>
>> > >>>>> 1 2 23 3 5 1 15 1 4 2 10 1 2 2
>> > >>>>>
>> > >>>>>    $C                                          NB. Usable answers
>> > >>>>>
>> > >>>>> 14
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> Linda
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> -----Original Message-----
>> > >>>>> From: programming-boun...@forums.jsoftware.com
>> > >>>>> [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of
>> Raul
>> > >>>>> Miller
>> > >>>>> Sent: Friday, September 26, 2014 11:50 PM
>> > >>>>> To: Programming forum
>> > >>>>> Subject: Re: [Jprogramming] Repeated rolling dice
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> In addition to Pascal's comments, "0 can sometimes run into an
>> issue
>> > >>>>> with word formation rules (when the argument to the right begins
>> > >> with a
>> > >>>> number).
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> Thanks,
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> --
>> > >>>>>
>> > >>>>> Raul
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> On Fri, Sep 26, 2014 at 12:05 PM, Johann Hibschman <
>> > >>>>> <mailto:jhibsch...@gmail.com> jhibsch...@gmail.com>
>> > >>>>>
>> > >>>>> wrote:
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>>> Thanks, that's helpful, although the tacit version of "bulk" is a
>> > >>>>>> bit
>> > >>>>>
>> > >>>>>> too much for me to parse.
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>> I imagine factor of 2 helps because it gets you over the expected
>> > >>>>>> 6r5
>> > >>>>>
>> > >>>>>> rolls per "game", assuming I did that recurrence right
>> > >>>>>
>> > >>>>>> (e=(5r6*1)+1r6*(1+e)).
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>> I do have some lingering style questions though:
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>> 1. It looks to me like David Lambert's solution used both (&>) and
>> > >>>>>
>> > >>>>>> (">) to force a verb to apply to the atoms, which I would write
>> > >> ("0).
>> > >>>>>
>> > >>>>>> Are there any particular reasons to prefer one over the other?
>> ("0)
>> > >>>>>
>> > >>>>>> may require a ([) to avoid merging with a follow-up literal, (&>)
>> > >>>>>
>> > >>>>>> seems a little like exploiting a side-effect of (>), and (">)
>> could
>> > >>>>>
>> > >>>>>> just as easily be ("+) or any other 0 0 0 verb.
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>> 2. Is there any difference between (bind) and (@:)? They look to
>> me
>> > >>>>>
>> > >>>>>> like they would be identical.
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>> Thanks,
>> > >>>>>
>> > >>>>>> Johann
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>> On Thu, Sep 25, 2014 at 3:10 PM, Raul Miller <
>> > >>>>> <mailto:rauldmil...@gmail.com> rauldmil...@gmail.com>
>> > >>>>>
>> > >>>>>> wrote:
>> > >>>>>
>> > >>>>>>> That is very close to what I came up with, for the case where we
>> > >>>>>
>> > >>>>>>> want
>> > >>>>>
>> > >>>>>> only
>> > >>>>>
>> > >>>>>>> a single value from our result:
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>>   d6=:1 + ? bind 6
>> > >>>>>
>> > >>>>>>>   repd6=: [:+/(,d6)^:(6={:)@d6
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> Here's a variation on Roger Hui's approach, for the case where we
>> > >>>>>
>> > >>>>>>> want N values from our result:
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> d6s=: 1 + [: ? #&6
>> > >>>>>
>> > >>>>>>> bulk=:{.#&0(],~(+/;.1~1:}:@,0~:6&|)@(],d6s@[))^:(
>> > >>>>> <mailto:0=6&;|@%7b:@%7b.)%5e:_~> 0=6&|@{:@{.)^:_~]
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> Example use:
>> > >>>>>
>> > >>>>>>>   bulk 20
>> > >>>>>
>> > >>>>>>> 5 5 5 4 3 3 2 3 3 9 1 4 16 3 3 1 3 17 3 4
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> This would probably be much clearer if implemented explicitly
>> > >>>>>>> rather
>> > >>>>>
>> > >>>>>>> than tacitly, and probably would be more efficient also. So:
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> bulkd6s=:3 :0
>> > >>>>>
>> > >>>>>>>  r=. i. 0
>> > >>>>>
>> > >>>>>>>  while. y >: #r do.
>> > >>>>>
>> > >>>>>>>    r=. r, d6s y
>> > >>>>>
>> > >>>>>>>    mask=. }: 1, 0~:6|r
>> > >>>>>
>> > >>>>>>>    r=. mask +/;.1 r
>> > >>>>>
>> > >>>>>>>  end.
>> > >>>>>
>> > >>>>>>>  y{.r
>> > >>>>>
>> > >>>>>>> )
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> But statistically speaking, this is still not as efficient as it
>> > >>>>>
>> > >>>>>>> could
>> > >>>>>
>> > >>>>>> be.
>> > >>>>>
>> > >>>>>>> I think we'd do better with:
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> bulkd6=:3 :0
>> > >>>>>
>> > >>>>>>>  r=. i. 0
>> > >>>>>
>> > >>>>>>>  while. y >: #r do.
>> > >>>>>
>> > >>>>>>>    r=. r, d6s 2*y
>> > >>>>>
>> > >>>>>>>    mask=. }: 1, 0~:6|r
>> > >>>>>
>> > >>>>>>>    r=. mask +/;.1 r
>> > >>>>>
>> > >>>>>>>  end.
>> > >>>>>
>> > >>>>>>>  y{.r
>> > >>>>>
>> > >>>>>>> )
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> Do you see why this tends to be more efficient?
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> Thanks,
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> --
>> > >>>>>
>> > >>>>>>> Raul
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>> On Thu, Sep 25, 2014 at 11:50 AM, 'Pascal Jasmin' via Programming
>> > >>>>>>> <
>> > >>>>>
>> > >>>>>>> <mailto:programm...@jsoftware.com> programm...@jsoftware.com>
>> > >>>> wrote:
>> > >>>>>
>> > >>>>>>>
>> > >>>>>
>> > >>>>>>>> this works
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> (, >:@?@6:)^:((0=#) +. 6={:)^:_ i.0
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>>   ([: +/ (, >:@?@6:)^:((0=#) +. 6={:)^:_) i.0
>> > >>>>>
>> > >>>>>>>> 11
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> ----- Original Message -----
>> > >>>>>
>> > >>>>>>>> From: Johann Hibschman < <mailto:jhibsch...@gmail.com>
>> > >>>>> jhibsch...@gmail.com>
>> > >>>>>
>> > >>>>>>>> To: Programming forum < <mailto:programm...@jsoftware.com>
>> > >>>>> programm...@jsoftware.com>
>> > >>>>>
>> > >>>>>>>> Cc:
>> > >>>>>
>> > >>>>>>>> Sent: Thursday, September 25, 2014 9:06 AM
>> > >>>>>
>> > >>>>>>>> Subject: [Jprogramming] Repeated rolling dice
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> Hi all,
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> For fun, I've been running some statistics for a game with an
>> > >>>>>
>> > >>>>>>>> unusual rule for rolling dice: if a 6 is rolled, roll again and
>> > >>>>>>>> add
>> > >>>>>
>> > >>>>>>>> the result, repeating on any subsequent 6s. I wanted to
>> > >> implement
>> > >>>>>
>> > >>>>>>>> this in J, collecting all the individual rolls (rather than just
>> > >>>>>
>> > >>>>>>>> the sum.)
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> It seems like there should be a more clever and elegant way to
>> > >> do
>> > >>>>>
>> > >>>>>>>> this, but this is what I have:
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> NB. Simple roll.
>> > >>>>>
>> > >>>>>>>> roll0 =: >:@?
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> NB. This seems to work, but it's not very clever.
>> > >>>>>
>> > >>>>>>>> roll =: 3 : 0
>> > >>>>>
>> > >>>>>>>>  r =. >:?y
>> > >>>>>
>> > >>>>>>>>  if. r=y do. r=. r,(roll y) end.
>> > >>>>>
>> > >>>>>>>>  r
>> > >>>>>
>> > >>>>>>>> )
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> NB. Attempt at iterating via power.  Fails because repeats NB.
>> > >>>>>
>> > >>>>>>>> signal termination.
>> > >>>>>
>> > >>>>>>>> roll0^:(6&=)^:(<_) 6
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> NB. Attempt at iterating via agenda.  Not even close yet.
>> > >>>>>
>> > >>>>>>>> NB. ]`(]+$:) @. (=&6)  NB. where to stick in the roll?
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> This gives what I expect:
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>>   roll"0 ] 10#6
>> > >>>>>
>> > >>>>>>>> 6 1 0
>> > >>>>>
>> > >>>>>>>> 3 0 0
>> > >>>>>
>> > >>>>>>>> 3 0 0
>> > >>>>>
>> > >>>>>>>> 2 0 0
>> > >>>>>
>> > >>>>>>>> 5 0 0
>> > >>>>>
>> > >>>>>>>> 2 0 0
>> > >>>>>
>> > >>>>>>>> 6 6 2
>> > >>>>>
>> > >>>>>>>> 2 0 0
>> > >>>>>
>> > >>>>>>>> 1 0 0
>> > >>>>>
>> > >>>>>>>> 6 3 0
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> But is there a better way to do this? Also, are there any known
>> > >>>>>
>> > >>>>>>>> issues with the RNG? I've not gathered enough statistics to
>> > >> prove
>> > >>>>>
>> > >>>>>>>> it, but the results look clumpier (more identical values in a
>> > >>>>>>>> row)
>> > >>>>> than
>> > >>>>> I expect.
>> > >>>>>
>> > >>>>>>>> Now, I know that's a common cognitive bias, so it may just be
>> > >> me,
>> > >>>>>
>> > >>>>>>>> but is there a discussion of the quality of the RNG somewhere?
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>> Thanks,
>> > >>>>>
>> > >>>>>>>> Johann
>> > >>>>>
>> > >>>>>>>>
>> > >> -----------------------------------------------------------------
>> > >>>>>>>> --
>> > >>>>>
>> > >>>>>>>> --- For information about J forums see
>> > >>>>>
>> > >>>>>>>> <http://www.jsoftware.com/forums.htm>
>> > >>>>> http://www.jsoftware.com/forums.htm
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>>
>> > >> -----------------------------------------------------------------
>> > >>>>>>>> --
>> > >>>>>
>> > >>>>>>>> --- For information about J forums see
>> > >>>>>
>> > >>>>>>>> <http://www.jsoftware.com/forums.htm>
>> > >>>>> http://www.jsoftware.com/forums.htm
>> > >>>>>
>> > >>>>>>>>
>> > >>>>>
>> > >>>>>>>
>> > >> ------------------------------------------------------------------
>> > >>>>>>> --
>> > >>>>>
>> > >>>>>>> -- For information about J forums see
>> > >>>>>
>> > >>>>>>> <http://www.jsoftware.com/forums.htm>
>> > >>>>> http://www.jsoftware.com/forums.htm
>> > >>>>>
>> > >>>>>>
>> > >> --------------------------------------------------------------------
>> > >>>>>> --
>> > >>>>>
>> > >>>>>> For information about J forums see
>> > >>>>>> <http://www.jsoftware.com/forums.htm
>> > >>>>>>
>> > >>>>> http://www.jsoftware.com/forums.htm
>> > >>>>>
>> > >>>>>>
>> > >>>>>
>> > >>>>>
>> > >> ----------------------------------------------------------------------
>> > >>>>>
>> > >>>>> For information about J forums see
>> > >>>>> <http://www.jsoftware.com/forums.htm>
>> > >>>>> http://www.jsoftware.com/forums.htm
>> > >>>>>
>> > >>>>>
>> > >> ----------------------------------------------------------------------
>> > >>>>> For information about J forums see
>> > >> http://www.jsoftware.com/forums.htm
>> > >>>>
>> ----------------------------------------------------------------------
>> > >>>> For information about J forums see
>> > http://www.jsoftware.com/forums.htm
>> > >>>>
>> > >>>>
>> ----------------------------------------------------------------------
>> > >>>> For information about J forums see
>> > http://www.jsoftware.com/forums.htm
>> > >>>
>> ----------------------------------------------------------------------
>> > >>> For information about J forums see
>> http://www.jsoftware.com/forums.htm
>> > >>>
>> > >> ----------------------------------------------------------------------
>> > >> For information about J forums see
>> http://www.jsoftware.com/forums.htm
>> > > ----------------------------------------------------------------------
>> > > For information about J forums see http://www.jsoftware.com/forums.htm
>> >
>> > ----------------------------------------------------------------------
>> > For information about J forums see http://www.jsoftware.com/forums.htm
>> >
>>
>>
>>
>> --
>> Devon McCormick, CFA
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>
>
>
> --
> John D. Baker
> bakerj...@gmail.com
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

Reply via email to