That's an interesting possibility, but I tried it and it did not
prevent the crash.

Thanks,

-- 
Raul

On Mon, Mar 23, 2015 at 6:13 AM, bill lam <[email protected]> wrote:
> Perhaps this is related to the api/gles addon, first update all addons
> then  open gles.ijs and change the line (should within the first 10
> lines)
>
>> GLES_VERSION=: GLES_VERSION * 0~: (".@:wd :: 1:) 'qopenglmod'
>
> to
>
> GLES_VERSION=: 0
>
> If your computer has opengl 2.0 or newer driver, then you won't need
> the ANGLE opengl es emulation.
>
> On Mon, Mar 23, 2015 at 5:39 PM, Raul Miller <[email protected]> wrote:
>> Thanks, I should have included more detail.
>>
>> This works fine for me on OSX, but fails with windows jqt:
>>
>>    JVERSION
>> Engine: j803/2014-10-19-11:11:11
>> Library: 8.03.12
>> Qt IDE: 1.3.1/5.3.2
>> Platform: Win 64
>> Installer: J803 install
>> InstallPath: c:/users/user/j64-803
>>
>> I currently do not have access to any linux machines suitable for opengl 
>> work.
>>
>> I upgraded jqt (jconsole: install 'all') and I'm still getting the failure:
>>
>>    JVERSION
>> Engine: j803/2014-10-19-11:11:11
>> Library: 8.03.13
>> Qt IDE: 1.3.1/5.3.2
>> Platform: Win 64
>> Installer: J803 install
>> InstallPath: c:/users/user/j64-803
>>
>> Thanks again,
>>
>> --
>> Raul
>>
>> On Sun, Mar 22, 2015 at 10:37 PM, bill lam <[email protected]> wrote:
>>> I tested ok on linux64. What is your JVERSION and OS?
>>>
>>> BTW this kind of check is not needed, if there is no "s" suffix
>>> in the output of wd'version', then the system should already
>>> support opengl.
>>>
>>> Вс, 22 мар 2015, Raul Miller написал(а):
>>>> I can reliably crash J by running:
>>>>
>>>> clear'' NB. clear base locale
>>>> require 'graphics/gl2 api/gles'
>>>> coinsert 'jgl2 jgles'
>>>> testdlls=: 3 : 0
>>>> try.
>>>>  wd 'pc testopengl;minwh 10 10;cc g opengl;pclose'
>>>>  'OpenGL OK.'
>>>> catch.
>>>>  wdpclose 'testopengl'
>>>>  'OpenGL create context failed. OpenGL not available.'
>>>> end.
>>>> )
>>>>
>>>> followed by a short pause and then
>>>>
>>>> testdlls''
>>>>
>>>> If I omit the initial (clear'') the crash does not occur.
>>>>
>>>>    9!:14''
>>>> j803/2014-10-19-11:11:11
>>>>
>>>> Please let me know if you cannot reproduce this crash using these steps.
>>>>
>>>> Thanks,
>>>>
>>>> --
>>>> Raul
>>>>
>>>>
>>>> On Sat, Mar 21, 2015 at 7:22 PM, bill lam <[email protected]> wrote:
>>>> > documentation in jwiki page
>>>> >
>>>> > http://www.jsoftware.com/jwiki/OpenGL%20ES
>>>> >
>>>> > Also api of opengl 1.3 or older have been removed from the latest addon
>>>> > update.
>>>> >
>>>> > Artifacts of opengl lab in labs addons have also been removed. If it 
>>>> > still
>>>> > shows opengl labs, remove the whole labs addon and install again.
>>>> > On Mar 22, 2015 1:28 AM, "Raul Miller" <[email protected]> wrote:
>>>> >
>>>> >> I now realize you were speaking of api/gles
>>>> >>
>>>> >> I had been playing with webgl and was wondering what you needed to 
>>>> >> change.
>>>> >>
>>>> >> I've a fair bit of studying ahead of me.
>>>> >>
>>>> >> Thanks,
>>>> >>
>>>> >> --
>>>> >> Raul
>>>> >>
>>>> >>
>>>> >> On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote:
>>>> >> > I updated opengl addon to opengl 4.5 and opengles 3.1.
>>>> >> > All 6 shaders should now be supported.  Interestingly
>>>> >> > opengles 3 supports compute shader but not tessellation
>>>> >> > or geometry.
>>>> >> >
>>>> >> > Untested because my of hardware limitation.
>>>> >> >
>>>> >> > Пт, 20 мар 2015, jprogramming написал(а):
>>>> >> >> An overview of opengl versions as I understand them:
>>>> >> >>
>>>> >> >> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 android
>>>> >> devices supported and android 4.3.  Any current 4.4 $100 tablet would
>>>> >> likely support.  Older desktops/laptops.
>>>> >> >>
>>>> >> >> gl ES 3.1 gl 4.5 is the version that adds compute shaders officially,
>>>> >> though it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, 
>>>> >> ATI/AMD
>>>> >> is unclear, though some 7000 series cards (APUs are 7000 series) support
>>>> >> the 4.3 extention.  Android 5.0 and a higher end graphics chip (though 
>>>> >> low
>>>> >> end intel atoms work, though those devices don't have 5.0 yet) is 
>>>> >> needed.
>>>> >> Last year's high end, and current midrange android 5.0 mobile devices
>>>> >> should support it (when they get 5.0 apk).
>>>> >> >>
>>>> >> >>
>>>> >> >> ----- Original Message -----
>>>> >> >> From: Raul Miller <[email protected]>
>>>> >> >> To: Programming forum <[email protected]>
>>>> >> >> Cc:
>>>> >> >> Sent: Friday, March 20, 2015 9:28 AM
>>>> >> >> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>>>> >> >>
>>>> >> >> Commonly used? That will depend on context.
>>>> >> >>
>>>> >> >> Compute Shaders could be useful for someone attempting to implement J
>>>> >> >> primitives (perhaps with reduced functionality or constrained domain
>>>> >> >> but increased performance) within OpenGL.
>>>> >> >>
>>>> >> >> Tessellation Control  (roughly equivalent to a scan on an array of up
>>>> >> >> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
>>>> >> >> whatever on the result of the TC shader) shaders let you present
>>>> >> >> imagery which does not precisely fit the "polygonal" model of the
>>>> >> >> opengl data structures. (Smooth surfaces and hair-like structures are
>>>> >> >> two examples.)
>>>> >> >>
>>>> >> >> How much work is it to add support for a shader type?
>>>> >> >>
>>>> >> >> ...
>>>> >> >>
>>>> >> >> As for the incompatibility issues - that's going to take some work. 
>>>> >> >> We
>>>> >> >> will have to iterate on the effort here, with some things failing for
>>>> >> >> some people until we polish things up.
>>>> >> >>
>>>> >> >> Anyways, all of this will take some time. But I think it will be fun.
>>>> >> >> Or maybe useful.
>>>> >> >>
>>>> >> >> Thanks,
>>>> >> >>
>>>> >> >> --
>>>> >> >> Raul
>>>> >> >>
>>>> >> >> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> 
>>>> >> >> wrote:
>>>> >> >> > Current opengl addon only supports vertex, fragment and geometry
>>>> >> shaders,
>>>> >> >> > please let us know what other shaders are commonly used and should 
>>>> >> >> > be
>>>> >> >> > included.
>>>> >> >> >
>>>> >> >> > Also note that different versions of GLSL are incompatible. Your 
>>>> >> >> > lab
>>>> >> may
>>>> >> >> > need to detect and run different versions depending on the target
>>>> >> computer.
>>>> >> >> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> 
>>>> >> >> > wrote:
>>>> >> >> >
>>>> >> >> >> It looks like the J6 documentation on lab file format:
>>>> >> >> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been
>>>> >> >> >> dropped from J803
>>>> >> >> >>
>>>> >> >> >> So, ok, I at least have a starting point. I imagine I'll trip a 
>>>> >> >> >> few
>>>> >> >> >> more times when testing out whatever parts of opengl2/webgl J
>>>> >> >> >> implementations currently support. I'll check back in here after I
>>>> >> >> >> have (a) made some progress, and (b) feel like I need some more
>>>> >> >> >> orientation.
>>>> >> >> >>
>>>> >> >> >> Thanks,
>>>> >> >> >>
>>>> >> >> >> --
>>>> >> >> >> Raul
>>>> >> >> >>
>>>> >> >> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
>>>> >> >> >> <[email protected]> wrote:
>>>> >> >> >> > Raul,
>>>> >> >> >> >
>>>> >> >> >> > Labs can be created just using a text editor, but if you really
>>>> >> want to
>>>> >> >> >> use Author, I have created labs in 602 with Author and just moved
>>>> >> the lab
>>>> >> >> >> file created over to the lab folder in j802.
>>>> >> >> >> >
>>>> >> >> >> > Cheers, bob
>>>> >> >> >> >
>>>> >> >> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott 
>>>> >> >> >> > <[email protected]>
>>>> >> >> >> wrote:
>>>> >> >> >> >
>>>> >> >> >> >> It looks like the Author system has been omitted in j8 because 
>>>> >> >> >> >> of
>>>> >> the
>>>> >> >> >> >> following statement.
>>>> >> >> >> >>
>>>> >> >> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
>>>> >> >> >> >> The Lab Author system available from menu Studio|Author...
>>>> >> >> >> >> allows you to build or edit labs.
>>>> >> >> >> >>
>>>> >> >> >> >> To experiment, select Studio|Author... and open up the lab
>>>> >> >> >> >> system/author.ijt.
>>>> >> >> >> >> )
>>>> >> >> >> >>
>>>> >> >> >> >>
>>>> >> >> >> >>
>>>> >> >> >> >> --
>>>> >> >> >> >> (B=)
>>>> >> >> >> >>
>>>> >> ----------------------------------------------------------------------
>>>> >> >> >> >> For information about J forums see
>>>> >> http://www.jsoftware.com/forums.htm
>>>> >> >>
>>>> >> >> >> >
>>>> >> >> >> >
>>>> >> ----------------------------------------------------------------------
>>>> >> >> >> > For information about J forums see
>>>> >> http://www.jsoftware.com/forums.htm
>>>> >> >> >>
>>>> >> ----------------------------------------------------------------------
>>>> >> >> >> For information about J forums see
>>>> >> http://www.jsoftware.com/forums.htm
>>>> >> >> > ----------------------------------------------------------------------
>>>> >> >> > For information about J forums see
>>>> >> http://www.jsoftware.com/forums.htm
>>>> >> >> ----------------------------------------------------------------------
>>>> >> >> For information about J forums see 
>>>> >> >> http://www.jsoftware.com/forums.htm
>>>> >> >> ----------------------------------------------------------------------
>>>> >> >> For information about J forums see 
>>>> >> >> http://www.jsoftware.com/forums.htm
>>>> >> >
>>>> >> > --
>>>> >> > regards,
>>>> >> > ====================================================
>>>> >> > GPG key 1024D/4434BAB3 2008-08-24
>>>> >> > gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>>> >> > gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>>> >> > ----------------------------------------------------------------------
>>>> >> > For information about J forums see http://www.jsoftware.com/forums.htm
>>>> >> ----------------------------------------------------------------------
>>>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>>> > ----------------------------------------------------------------------
>>>> > For information about J forums see http://www.jsoftware.com/forums.htm
>>>> ----------------------------------------------------------------------
>>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>>
>>> --
>>> regards,
>>> ====================================================
>>> GPG key 1024D/4434BAB3 2008-08-24
>>> gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>> gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>> ----------------------------------------------------------------------
>>> For information about J forums see http://www.jsoftware.com/forums.htm
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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