OpenGL of jqt has some problems on low end Intel video chip, hopefully this
can be improved in the next jqt release.
On Mar 27, 2015 3:02 AM, "'Pascal Jasmin' via Programming" <
[email protected]> wrote:

> Some of the information below is innacurate.  I just got a dual boot intel
> z3735F tablet (a bit over $100 US mail order)
>
> The graphics capabilities in (32 bit v8.1) windows is only opengl 4.0.
> Shader demo does not work (draws initial missized screen but does not
> rotate or respond to keys).  It does have gl ES 3.0 in android, but the
> shader demo doesn't work there either.
>
> A previous forum issue of the install not copying the system folder on
> android also occurred to me.  jqt on android does work after copying the
> system folder from desktop J.
>
>
> The windows experience on the tablet is excellent.  I highly recommend
> synergy as a way to share keyboard and mouse on multiple devices (doesn't
> control android).  Monect is a good android app to provide full
> keyboard/mouse remote control of your pc.  Even without synergy , there is
> a somewhat hidden option to provide a full virtual keyboard (ctrl and
> function keys), and so can do anything on the desktop.
>
> The J performance on windows seems to be about 2/3rd that of my 2 year old
> amd a8 apu desktop... (integer/recursion tests)  and has no issues with
> video. Overall, I'd say a windows tablet is more useful than just an extra
> screen (or even an old laptop) considering the independent processing power
> and memory, and low power consumption, and ease of placing them on stands
> in front of other monitors.
>
>
>
>
> ----- Original Message -----
> From: Pascal Jasmin <[email protected]>
> To: "[email protected]" <[email protected]>
> Cc:
> Sent: Friday, March 20, 2015 11:40 AM
> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>
> An overview of opengl versions as I understand them:
>
> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 android
> devices supported and android 4.3.  Any current 4.4 $100 tablet would
> likely support.  Older desktops/laptops.
>
> gl ES 3.1 gl 4.5 is the version that adds compute shaders officially,
> though it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, ATI/AMD
> is unclear, though some 7000 series cards (APUs are 7000 series) support
> the 4.3 extention.  Android 5.0 and a higher end graphics chip (though low
> end intel atoms work, though those devices don't have 5.0 yet) is needed.
> Last year's high end, and current midrange android 5.0 mobile devices
> should support it (when they get 5.0 apk).
>
>
>
> ----- Original Message -----
> From: Raul Miller <[email protected]>
> To: Programming forum <[email protected]>
> Cc:
> Sent: Friday, March 20, 2015 9:28 AM
> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>
> Commonly used? That will depend on context.
>
> Compute Shaders could be useful for someone attempting to implement J
> primitives (perhaps with reduced functionality or constrained domain
> but increased performance) within OpenGL.
>
> Tessellation Control  (roughly equivalent to a scan on an array of up
> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
> whatever on the result of the TC shader) shaders let you present
> imagery which does not precisely fit the "polygonal" model of the
> opengl data structures. (Smooth surfaces and hair-like structures are
> two examples.)
>
> How much work is it to add support for a shader type?
>
> ...
>
> As for the incompatibility issues - that's going to take some work. We
> will have to iterate on the effort here, with some things failing for
> some people until we polish things up.
>
> Anyways, all of this will take some time. But I think it will be fun.
> Or maybe useful.
>
> Thanks,
>
> --
> Raul
>
> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> wrote:
> > Current opengl addon only supports vertex, fragment and geometry shaders,
> > please let us know what other shaders are commonly used and should be
> > included.
> >
> > Also note that different versions of GLSL are incompatible. Your lab may
> > need to detect and run different versions depending on the target
> computer.
> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> wrote:
> >
> >> It looks like the J6 documentation on lab file format:
> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been
> >> dropped from J803
> >>
> >> So, ok, I at least have a starting point. I imagine I'll trip a few
> >> more times when testing out whatever parts of opengl2/webgl J
> >> implementations currently support. I'll check back in here after I
> >> have (a) made some progress, and (b) feel like I need some more
> >> orientation.
> >>
> >> Thanks,
> >>
> >> --
> >> Raul
> >>
> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
> >> <[email protected]> wrote:
> >> > Raul,
> >> >
> >> > Labs can be created just using a text editor, but if you really want
> to
> >> use Author, I have created labs in 602 with Author and just moved the
> lab
> >> file created over to the lab folder in j802.
> >> >
> >> > Cheers, bob
> >> >
> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott <[email protected]>
> >> wrote:
> >> >
> >> >> It looks like the Author system has been omitted in j8 because of the
> >> >> following statement.
> >> >>
> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
> >> >> The Lab Author system available from menu Studio|Author...
> >> >> allows you to build or edit labs.
> >> >>
> >> >> To experiment, select Studio|Author... and open up the lab
> >> >> system/author.ijt.
> >> >> )
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> (B=)
> >> >>
> ----------------------------------------------------------------------
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>
> >> >
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