P.S. I should add: windows 7, nvidia drivers.

Thanks,

-- 
Raul

On Mon, Mar 23, 2015 at 6:17 AM, Raul Miller <[email protected]> wrote:
> That's an interesting possibility, but I tried it and it did not
> prevent the crash.
>
> Thanks,
>
> --
> Raul
>
> On Mon, Mar 23, 2015 at 6:13 AM, bill lam <[email protected]> wrote:
>> Perhaps this is related to the api/gles addon, first update all addons
>> then  open gles.ijs and change the line (should within the first 10
>> lines)
>>
>>> GLES_VERSION=: GLES_VERSION * 0~: (".@:wd :: 1:) 'qopenglmod'
>>
>> to
>>
>> GLES_VERSION=: 0
>>
>> If your computer has opengl 2.0 or newer driver, then you won't need
>> the ANGLE opengl es emulation.
>>
>> On Mon, Mar 23, 2015 at 5:39 PM, Raul Miller <[email protected]> wrote:
>>> Thanks, I should have included more detail.
>>>
>>> This works fine for me on OSX, but fails with windows jqt:
>>>
>>>    JVERSION
>>> Engine: j803/2014-10-19-11:11:11
>>> Library: 8.03.12
>>> Qt IDE: 1.3.1/5.3.2
>>> Platform: Win 64
>>> Installer: J803 install
>>> InstallPath: c:/users/user/j64-803
>>>
>>> I currently do not have access to any linux machines suitable for opengl 
>>> work.
>>>
>>> I upgraded jqt (jconsole: install 'all') and I'm still getting the failure:
>>>
>>>    JVERSION
>>> Engine: j803/2014-10-19-11:11:11
>>> Library: 8.03.13
>>> Qt IDE: 1.3.1/5.3.2
>>> Platform: Win 64
>>> Installer: J803 install
>>> InstallPath: c:/users/user/j64-803
>>>
>>> Thanks again,
>>>
>>> --
>>> Raul
>>>
>>> On Sun, Mar 22, 2015 at 10:37 PM, bill lam <[email protected]> wrote:
>>>> I tested ok on linux64. What is your JVERSION and OS?
>>>>
>>>> BTW this kind of check is not needed, if there is no "s" suffix
>>>> in the output of wd'version', then the system should already
>>>> support opengl.
>>>>
>>>> Вс, 22 мар 2015, Raul Miller написал(а):
>>>>> I can reliably crash J by running:
>>>>>
>>>>> clear'' NB. clear base locale
>>>>> require 'graphics/gl2 api/gles'
>>>>> coinsert 'jgl2 jgles'
>>>>> testdlls=: 3 : 0
>>>>> try.
>>>>>  wd 'pc testopengl;minwh 10 10;cc g opengl;pclose'
>>>>>  'OpenGL OK.'
>>>>> catch.
>>>>>  wdpclose 'testopengl'
>>>>>  'OpenGL create context failed. OpenGL not available.'
>>>>> end.
>>>>> )
>>>>>
>>>>> followed by a short pause and then
>>>>>
>>>>> testdlls''
>>>>>
>>>>> If I omit the initial (clear'') the crash does not occur.
>>>>>
>>>>>    9!:14''
>>>>> j803/2014-10-19-11:11:11
>>>>>
>>>>> Please let me know if you cannot reproduce this crash using these steps.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> --
>>>>> Raul
>>>>>
>>>>>
>>>>> On Sat, Mar 21, 2015 at 7:22 PM, bill lam <[email protected]> wrote:
>>>>> > documentation in jwiki page
>>>>> >
>>>>> > http://www.jsoftware.com/jwiki/OpenGL%20ES
>>>>> >
>>>>> > Also api of opengl 1.3 or older have been removed from the latest addon
>>>>> > update.
>>>>> >
>>>>> > Artifacts of opengl lab in labs addons have also been removed. If it 
>>>>> > still
>>>>> > shows opengl labs, remove the whole labs addon and install again.
>>>>> > On Mar 22, 2015 1:28 AM, "Raul Miller" <[email protected]> wrote:
>>>>> >
>>>>> >> I now realize you were speaking of api/gles
>>>>> >>
>>>>> >> I had been playing with webgl and was wondering what you needed to 
>>>>> >> change.
>>>>> >>
>>>>> >> I've a fair bit of studying ahead of me.
>>>>> >>
>>>>> >> Thanks,
>>>>> >>
>>>>> >> --
>>>>> >> Raul
>>>>> >>
>>>>> >>
>>>>> >> On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote:
>>>>> >> > I updated opengl addon to opengl 4.5 and opengles 3.1.
>>>>> >> > All 6 shaders should now be supported.  Interestingly
>>>>> >> > opengles 3 supports compute shader but not tessellation
>>>>> >> > or geometry.
>>>>> >> >
>>>>> >> > Untested because my of hardware limitation.
>>>>> >> >
>>>>> >> > Пт, 20 мар 2015, jprogramming написал(а):
>>>>> >> >> An overview of opengl versions as I understand them:
>>>>> >> >>
>>>>> >> >> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 
>>>>> >> >> android
>>>>> >> devices supported and android 4.3.  Any current 4.4 $100 tablet would
>>>>> >> likely support.  Older desktops/laptops.
>>>>> >> >>
>>>>> >> >> gl ES 3.1 gl 4.5 is the version that adds compute shaders 
>>>>> >> >> officially,
>>>>> >> though it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, 
>>>>> >> ATI/AMD
>>>>> >> is unclear, though some 7000 series cards (APUs are 7000 series) 
>>>>> >> support
>>>>> >> the 4.3 extention.  Android 5.0 and a higher end graphics chip (though 
>>>>> >> low
>>>>> >> end intel atoms work, though those devices don't have 5.0 yet) is 
>>>>> >> needed.
>>>>> >> Last year's high end, and current midrange android 5.0 mobile devices
>>>>> >> should support it (when they get 5.0 apk).
>>>>> >> >>
>>>>> >> >>
>>>>> >> >> ----- Original Message -----
>>>>> >> >> From: Raul Miller <[email protected]>
>>>>> >> >> To: Programming forum <[email protected]>
>>>>> >> >> Cc:
>>>>> >> >> Sent: Friday, March 20, 2015 9:28 AM
>>>>> >> >> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>>>>> >> >>
>>>>> >> >> Commonly used? That will depend on context.
>>>>> >> >>
>>>>> >> >> Compute Shaders could be useful for someone attempting to implement 
>>>>> >> >> J
>>>>> >> >> primitives (perhaps with reduced functionality or constrained domain
>>>>> >> >> but increased performance) within OpenGL.
>>>>> >> >>
>>>>> >> >> Tessellation Control  (roughly equivalent to a scan on an array of 
>>>>> >> >> up
>>>>> >> >> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
>>>>> >> >> whatever on the result of the TC shader) shaders let you present
>>>>> >> >> imagery which does not precisely fit the "polygonal" model of the
>>>>> >> >> opengl data structures. (Smooth surfaces and hair-like structures 
>>>>> >> >> are
>>>>> >> >> two examples.)
>>>>> >> >>
>>>>> >> >> How much work is it to add support for a shader type?
>>>>> >> >>
>>>>> >> >> ...
>>>>> >> >>
>>>>> >> >> As for the incompatibility issues - that's going to take some work. 
>>>>> >> >> We
>>>>> >> >> will have to iterate on the effort here, with some things failing 
>>>>> >> >> for
>>>>> >> >> some people until we polish things up.
>>>>> >> >>
>>>>> >> >> Anyways, all of this will take some time. But I think it will be 
>>>>> >> >> fun.
>>>>> >> >> Or maybe useful.
>>>>> >> >>
>>>>> >> >> Thanks,
>>>>> >> >>
>>>>> >> >> --
>>>>> >> >> Raul
>>>>> >> >>
>>>>> >> >> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> 
>>>>> >> >> wrote:
>>>>> >> >> > Current opengl addon only supports vertex, fragment and geometry
>>>>> >> shaders,
>>>>> >> >> > please let us know what other shaders are commonly used and 
>>>>> >> >> > should be
>>>>> >> >> > included.
>>>>> >> >> >
>>>>> >> >> > Also note that different versions of GLSL are incompatible. Your 
>>>>> >> >> > lab
>>>>> >> may
>>>>> >> >> > need to detect and run different versions depending on the target
>>>>> >> computer.
>>>>> >> >> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> 
>>>>> >> >> > wrote:
>>>>> >> >> >
>>>>> >> >> >> It looks like the J6 documentation on lab file format:
>>>>> >> >> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also been
>>>>> >> >> >> dropped from J803
>>>>> >> >> >>
>>>>> >> >> >> So, ok, I at least have a starting point. I imagine I'll trip a 
>>>>> >> >> >> few
>>>>> >> >> >> more times when testing out whatever parts of opengl2/webgl J
>>>>> >> >> >> implementations currently support. I'll check back in here after 
>>>>> >> >> >> I
>>>>> >> >> >> have (a) made some progress, and (b) feel like I need some more
>>>>> >> >> >> orientation.
>>>>> >> >> >>
>>>>> >> >> >> Thanks,
>>>>> >> >> >>
>>>>> >> >> >> --
>>>>> >> >> >> Raul
>>>>> >> >> >>
>>>>> >> >> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
>>>>> >> >> >> <[email protected]> wrote:
>>>>> >> >> >> > Raul,
>>>>> >> >> >> >
>>>>> >> >> >> > Labs can be created just using a text editor, but if you really
>>>>> >> want to
>>>>> >> >> >> use Author, I have created labs in 602 with Author and just moved
>>>>> >> the lab
>>>>> >> >> >> file created over to the lab folder in j802.
>>>>> >> >> >> >
>>>>> >> >> >> > Cheers, bob
>>>>> >> >> >> >
>>>>> >> >> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott 
>>>>> >> >> >> > <[email protected]>
>>>>> >> >> >> wrote:
>>>>> >> >> >> >
>>>>> >> >> >> >> It looks like the Author system has been omitted in j8 
>>>>> >> >> >> >> because of
>>>>> >> the
>>>>> >> >> >> >> following statement.
>>>>> >> >> >> >>
>>>>> >> >> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
>>>>> >> >> >> >> The Lab Author system available from menu Studio|Author...
>>>>> >> >> >> >> allows you to build or edit labs.
>>>>> >> >> >> >>
>>>>> >> >> >> >> To experiment, select Studio|Author... and open up the lab
>>>>> >> >> >> >> system/author.ijt.
>>>>> >> >> >> >> )
>>>>> >> >> >> >>
>>>>> >> >> >> >>
>>>>> >> >> >> >>
>>>>> >> >> >> >> --
>>>>> >> >> >> >> (B=)
>>>>> >> >> >> >>
>>>>> >> ----------------------------------------------------------------------
>>>>> >> >> >> >> For information about J forums see
>>>>> >> http://www.jsoftware.com/forums.htm
>>>>> >> >>
>>>>> >> >> >> >
>>>>> >> >> >> >
>>>>> >> ----------------------------------------------------------------------
>>>>> >> >> >> > For information about J forums see
>>>>> >> http://www.jsoftware.com/forums.htm
>>>>> >> >> >>
>>>>> >> ----------------------------------------------------------------------
>>>>> >> >> >> For information about J forums see
>>>>> >> http://www.jsoftware.com/forums.htm
>>>>> >> >> > ----------------------------------------------------------------------
>>>>> >> >> > For information about J forums see
>>>>> >> http://www.jsoftware.com/forums.htm
>>>>> >> >> ----------------------------------------------------------------------
>>>>> >> >> For information about J forums see 
>>>>> >> >> http://www.jsoftware.com/forums.htm
>>>>> >> >> ----------------------------------------------------------------------
>>>>> >> >> For information about J forums see 
>>>>> >> >> http://www.jsoftware.com/forums.htm
>>>>> >> >
>>>>> >> > --
>>>>> >> > regards,
>>>>> >> > ====================================================
>>>>> >> > GPG key 1024D/4434BAB3 2008-08-24
>>>>> >> > gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>>>> >> > gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>>>> >> > ----------------------------------------------------------------------
>>>>> >> > For information about J forums see 
>>>>> >> > http://www.jsoftware.com/forums.htm
>>>>> >> ----------------------------------------------------------------------
>>>>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>>>> > ----------------------------------------------------------------------
>>>>> > For information about J forums see http://www.jsoftware.com/forums.htm
>>>>> ----------------------------------------------------------------------
>>>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>>>
>>>> --
>>>> regards,
>>>> ====================================================
>>>> GPG key 1024D/4434BAB3 2008-08-24
>>>> gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>>> gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>>> ----------------------------------------------------------------------
>>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>> ----------------------------------------------------------------------
>>> For information about J forums see http://www.jsoftware.com/forums.htm
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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