I suspect threaded code had become irrelevant many years ago.

Вт, 26 янв 2016, jprogramming написал(а):
> I made the same assumption as you when first hearing the concept of threaded 
> code.  If you read the link, it has nothing (or little) to do with single vs 
> multi threaded code.
> 
> 
> 
> 
> ----- Original Message -----
> From: Raul Miller <[email protected]>
> To: Programming forum <[email protected]>
> Sent: Monday, January 25, 2016 10:12 PM
> Subject: Re: [Jprogramming] threaded code
> 
> Yes - mostly (but not entirely) as something to be avoided.
> 
> You can emulate threading with gerunds, if you are also willing to maintain
> a stack. J's implementation also has contained some overhead from threaded
> attempts which wound up causing more problems than they solved. But mostly
> threaded code winds up being a lot of wasted motion, in the context of the
> kind of program which J is well suited for.
> 
> Threaded code can be nice, however, for fast animated contexts, such as
> games. J is suitable for tools to edit data structures used in games, and
> it's suitable for exploring concepts useful in games, but I think you'll
> need to refactor a threaded game architecture before using J to implement
> it.
> 
> That said, threading can also be nice for servicing user interface
> mechanisms. If jqt had a way of interrupting a J program, the interrupt
> servicing code would need to be an independent thread.
> 
> Thanks,
> 
> -- 
> Raul
> 
> *
> 
> 
> On Mon, Jan 25, 2016 at 8:54 PM, 'Pascal Jasmin' via Programming <
> [email protected]> wrote:
> 
> > https://en.wikipedia.org/wiki/Threaded_code
> >
> > Does this concept apply to J's implementation in any way?
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> 
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-- 
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