That would depend on what I wanted to do with whatever values f and g
would be taking on.

(In other words you asked an open ended question with lots of
potentially valid answers - all of which would also be potentially
invalid given suitable criteria.)

Thanks,

-- 
Raul

On Tue, Jan 26, 2016 at 11:24 PM, Linda A Alvord
<[email protected]> wrote:
> In your monadic and dyadic examples, how would you insert names like f and g?
>
> Linda
>
> -----Original Message-----
> From: Programming [mailto:[email protected]] On Behalf 
> Of Raul Miller
> Sent: Tuesday, January 26, 2016 4:59 PM
> To: Programming forum
> Subject: Re: [Jprogramming] threaded code
>
> And of course, you are right - I read the title and skimmed a few paragraphs 
> and came up with some ideas but didn't bother working through the details 
> enough to see that I was going down the wrong path. (Which reminds me: people 
> who complain about J being hard to read probably haven't thought enough about 
> the difficulties of using
> English.)
>
> And, like Henry pointed out, this "threaded code" concept is really about 
> forth implementations (and forth-like implementations).
>
> For an example of some of the difficulties you'd have with J, if you tried to 
> implement J this way, consider these two simple examples:
>
> (A) Form a sequence of gerunds of verbs, use `:6 to transform them into a 
> train, then use a 5!:x expression to display that verb.
>
> (B) Use the verb in a monadic context and then in a dyadic context.
>
> (C) Find the rank of that verb (this was an example Henry's used)
>
> To make this more concrete
>
> Displaying a verb:
>    +/`%`#`:6
> +/ % #
>
> Using its monadic definition:
>    +/`%`#`:6] 2 3 5 7
> 4.25
>
> Using its dyadic definition:
>    1 1 1 1 +/`%`#`:6] 2 3 5 7
>      1.5        2        3       4
>        1  1.33333        2 2.66667
>      0.6      0.8      1.2     1.6
> 0.428571 0.571429 0.857143 1.14286
>
> Finding its rank:
>
>    +/`%`#`:6 b. 0
> _ _ _
>
> Note also that some verbs can be constructed to have identity values and 
> obverses.
>
> Anyways, implementing this using "threaded code" would add some overhead (and 
> would be doable) but it's probably not really the right data structure to be 
> using. What we have is closer to a "purely functional object oriented" 
> system, but that's not going to be an exact fit, either.
>
> That said, I imagine that re-implementing J in forth (and/or in
> haskell) would definitely be possible and would also teach you a lot about 
> both (or each) of the languages.
>
> Thanks,
>
> --
> Raul
>
>
>
>
>
> On Mon, Jan 25, 2016 at 10:32 PM, 'Pascal Jasmin' via Programming
> <[email protected]> wrote:
>> I made the same assumption as you when first hearing the concept of threaded 
>> code.  If you read the link, it has nothing (or little) to do with single vs 
>> multi threaded code.
>>
>>
>>
>>
>> ----- Original Message -----
>> From: Raul Miller <[email protected]>
>> To: Programming forum <[email protected]>
>> Sent: Monday, January 25, 2016 10:12 PM
>> Subject: Re: [Jprogramming] threaded code
>>
>> Yes - mostly (but not entirely) as something to be avoided.
>>
>> You can emulate threading with gerunds, if you are also willing to maintain
>> a stack. J's implementation also has contained some overhead from threaded
>> attempts which wound up causing more problems than they solved. But mostly
>> threaded code winds up being a lot of wasted motion, in the context of the
>> kind of program which J is well suited for.
>>
>> Threaded code can be nice, however, for fast animated contexts, such as
>> games. J is suitable for tools to edit data structures used in games, and
>> it's suitable for exploring concepts useful in games, but I think you'll
>> need to refactor a threaded game architecture before using J to implement
>> it.
>>
>> That said, threading can also be nice for servicing user interface
>> mechanisms. If jqt had a way of interrupting a J program, the interrupt
>> servicing code would need to be an independent thread.
>>
>> Thanks,
>>
>> --
>> Raul
>>
>> *
>>
>>
>> On Mon, Jan 25, 2016 at 8:54 PM, 'Pascal Jasmin' via Programming <
>> [email protected]> wrote:
>>
>>> https://en.wikipedia.org/wiki/Threaded_code
>>>
>>> Does this concept apply to J's implementation in any way?
>>> ----------------------------------------------------------------------
>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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