Very nice, Tom.

I removed 1,"1~
from colorData1=: 1&fc ,1,"1~_3]\3#"2] 0&". ;._2 [ 0 : 0
and got 1-color tetrahedral faces.

In a_g_paint changing glClearColor 0 0 0 0 to glClearColor 0 0 0 1
produce black background for the window.

I'm anxious to figure out more, like how to put static eyes on the turtles;
moving eyes would be even better.
Is that a texture thing? I've never used textures or fragment shaders.




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