Tried to reproduce these bugs using the latest Basic_Animation#J on my
iMac, running Mac OS X 10.5.8.
(i.e. Leopard, not Snow Leopard)

I agree about 1. Every time the timer fires, it deletes the char just
typed in the .ijx window. On the other hand a new ijs window can be
created by Cmd-N and seems to be unaffected, accepting typed text
without trouble.

Can't reproduce 2 however. The animation window seems quite well-behaved.

I propose to upgrade to Snow Leopard in the next few days. I'll try
the animation again then.

BTW the code looks good now. The most "legible" code in the
collection, considering it's mostly gui calls, which are opaque if not
verbose in most languages I know.

Ian


On Mon, Dec 14, 2009 at 4:32 PM, Brian Schott <[email protected]> wrote:
> I just revisited the RC animation and noticed two peculiar things. I
> suspect the first is intended and the second may be peculiar to
> Macintosh.
>
> 1. The .ijx window is useless while the simulation is running.
> 2. If I click in the dialog window's title bar, "Hello, world" gets a
> little schizophrenic, reversing itself at random, rather than just
> once. It would be interesting to know if this behavior is seen on
> other platforms.
>
> On Wed, Dec 9, 2009 at 7:44 PM, Dan Bron <[email protected]> wrote:
>> ... "Basic Animation" task on RC today.
>> Here it is:  http://rosettacode.org/wiki/Basic_Animation#J  .
> [snip[
>
>> solution (or just toss it out and post a good one)?  Note that the animation
>> must change direction when the user clicks.
>>
>>
>>
>> -Dan
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