Hi, developers

I am trying to move my obj mesh model to any point in 3d space when I build 
collision model in chrono physical system. Unfortunately, I find that 
member function AddTriangleMesh() in class ChCollisonModelBullet. It seems 
that AddBox works weel. Even though Transform() for ChTriangleMeshConnected 
object will be helpful to me. 
Any advice will be appreciate.

PS: I'm using the latest version of Chrono trunk code.

Chao

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