Hi, developers I am trying to move my obj mesh model to any point in 3d space when I build collision model in chrono physical system. Unfortunately, I find that member function AddTriangleMesh() in class ChCollisonModelBullet. It seems that AddBox works weel. Even though Transform() for ChTriangleMeshConnected object will be helpful to me. Any advice will be appreciate.
PS: I'm using the latest version of Chrono trunk code. Chao -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/de774749-6dc5-494d-9d25-240578970e32n%40googlegroups.com.
