Hi Ruochun,
Both times with 11. previously it was 11.2, but now it is 11.8.
Took me a while, but I figured the problem was the mesh ( obj file), and 
the code ran just fine with the previous mesh file. I have the exact same 
design but used a different software!
I am trying to figure out that maybe the texture is being restored in obj 
somehow.
Let me know if you have any ideas on this!


On Tuesday, October 17, 2023 at 9:55:32 PM UTC-7 Ruochun Zhang wrote:

> Hi Sarina,
>
> If you are sure that the same script runs differently on V100 and A100, 
> then it could be related to the CUDA version. Did you compile the code with 
> CUDA 11 or above?
>
> Other than this, I don't have a clear idea. If the script can be shared, 
> we might understand it better.
>
> Thank you,
> Ruochun 
>
> On Tuesday, October 17, 2023 at 7:16:30 PM UTC-5 [email protected] wrote:
>
>> Correction:
>> BallCosim.cpp, not the balldrop.cpp
>>
>> On Tuesday, October 17, 2023 at 5:13:16 PM UTC-7 sarina shahhosseini 
>> wrote:
>>
>>> Hi all,
>>> I've been working on a simulation project involving a system of 
>>> connected rigid bodies in ::GPU (using ChLinkMotorRotation and 
>>> ChLinkMotorLinear). The code structure is similar to the balldrop.cpp demo, 
>>> with the difference being that it involves a connected system of rigid 
>>> bodies controlled by motors.
>>> I've recently encountered the following error during the simulation:
>>>
>>> *ERROR! Sphere 440770 has invalid SD 4294967295, max is 139920.*
>>>
>>> This error occurs approximately 1 second into the simulation when the 
>>> robot is already in contact with particles ( So the particle initialization 
>>> went smoothly, and the rendered output seems reasonable). So, I am unsure 
>>> why the particle is in an invalid subdomain. I've tried reducing the time 
>>> step to a significantly smaller value (1e-7) and simplifying the mesh, but 
>>> the issue persists. 
>>> I previously used a V100 GPU without encountering this issue, but now 
>>> I've switched to an A100 GPU. Could this somehow be related?
>>>
>>> I would appreciate your comments!
>>>
>>

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