Hi all,

I'm running a simulation in which there are bodies that have a high speed 
to start out with. However, I notice that if the speed becomes too high, 
the bodies don't join together properly at the start and fly apart. It 
almost looks like it takes the links an extra second or two to load in 
properly, so if the assembly hasn't broken in that time, then the 
simulation executes as expected.

Is there any way to create sort of a "load-in" buffer, where chrono waits 
an extra few seconds / makes sure everything has finished loading?


Thank you!

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