Hi T-Lind, This usually happens when the initial position of bodies is violating constraints. Might be your case? You may want to try to call *DoFullAssembly()* before starting your simulation (or *DoAssembly*): this will try to close all joints before starting, but I would encourage to actually try to place all bodies in a meaningful position if possible.
Il giorno lunedì 26 febbraio 2024 alle 15:41:40 UTC+1 T-Lind ha scritto: > Hi all, > > I'm running a simulation in which there are bodies that have a high speed > to start out with. However, I notice that if the speed becomes too high, > the bodies don't join together properly at the start and fly apart. It > almost looks like it takes the links an extra second or two to load in > properly, so if the assembly hasn't broken in that time, then the > simulation executes as expected. > > Is there any way to create sort of a "load-in" buffer, where chrono waits > an extra few seconds / makes sure everything has finished loading? > > > Thank you! > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/5d5366f9-15c5-4a3c-8fc4-a818477e88bfn%40googlegroups.com.
