That was it, the joints created through a motor was placed into a slightly 
wrong position. Changing those to the proper location fixed everything.

Thank you for your help!
On Monday, February 26, 2024 at 1:48:37 PM UTC-6 [email protected] wrote:

> Hi T-Lind,
> This usually happens when the initial position of bodies is violating 
> constraints. Might be your case?
> You may want to try to call *DoFullAssembly()* before starting your 
> simulation (or *DoAssembly*): this will try to close all joints before 
> starting, but I would encourage to actually try to place all bodies in a 
> meaningful position if possible.
>
>
> Il giorno lunedì 26 febbraio 2024 alle 15:41:40 UTC+1 T-Lind ha scritto:
>
>> Hi all,
>>
>> I'm running a simulation in which there are bodies that have a high speed 
>> to start out with. However, I notice that if the speed becomes too high, 
>> the bodies don't join together properly at the start and fly apart. It 
>> almost looks like it takes the links an extra second or two to load in 
>> properly, so if the assembly hasn't broken in that time, then the 
>> simulation executes as expected.
>>
>> Is there any way to create sort of a "load-in" buffer, where chrono waits 
>> an extra few seconds / makes sure everything has finished loading?
>>
>>
>> Thank you!
>>
>

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