That was it, the joints created through a motor was placed into a slightly wrong position. Changing those to the proper location fixed everything.
Thank you for your help! On Monday, February 26, 2024 at 1:48:37 PM UTC-6 [email protected] wrote: > Hi T-Lind, > This usually happens when the initial position of bodies is violating > constraints. Might be your case? > You may want to try to call *DoFullAssembly()* before starting your > simulation (or *DoAssembly*): this will try to close all joints before > starting, but I would encourage to actually try to place all bodies in a > meaningful position if possible. > > > Il giorno lunedì 26 febbraio 2024 alle 15:41:40 UTC+1 T-Lind ha scritto: > >> Hi all, >> >> I'm running a simulation in which there are bodies that have a high speed >> to start out with. However, I notice that if the speed becomes too high, >> the bodies don't join together properly at the start and fly apart. It >> almost looks like it takes the links an extra second or two to load in >> properly, so if the assembly hasn't broken in that time, then the >> simulation executes as expected. >> >> Is there any way to create sort of a "load-in" buffer, where chrono waits >> an extra few seconds / makes sure everything has finished loading? >> >> >> Thank you! >> > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/8aabff90-3833-4c78-8f6a-f6a4e10e0631n%40googlegroups.com.
