Dear community! I have been working on the CHRONO for not so long and always discover new features. I use the CHRONO 10.0 release version.
Currently, I work on the development of an autonomous vehicle simulator. I use VSG as a visual system. On top of that, I use ChSensors with lidars and cameras. In order to make lidar point clouds close to real, I use high detalised meshes for scene objects. The problem I met is the cost. The simulation requires a lot of memory. After some treatment and attempts at optimisation, I realized that objects I remove from ChSystem (let's say objects that are out of the field of view) still exist on the scene and never get removed. I realized that there is a way to add the object to the scene after initialization of ChVisualSystem using BindItem(). Is there any built-in method to remove objects from the scene and release the memory? I ask because I did not find it. Thank you for your development and support of the project. Best regards, Aleksandr Prokhorov -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/8a82927c-7e92-4238-8373-1889ae63b532n%40googlegroups.com.
