Dear community!

I have been working on the CHRONO for not so long and always discover new 
features. I use the CHRONO 10.0 release version.

Currently, I work on the development of an autonomous vehicle simulator. I 
use VSG as a visual system. On top of that, I use ChSensors with lidars and 
cameras. In order to make lidar point clouds close to real, I use high 
detalised meshes for scene objects. 
The problem I met is the cost. 
The simulation requires a lot of memory. After some treatment and attempts 
at optimisation, I realized that objects I remove from ChSystem (let's say 
objects that are out of the field of view) still exist on the scene and 
never get removed. I realized that there is a way to add the object to the 
scene after initialization of ChVisualSystem using BindItem(). Is there any 
built-in method to remove objects from the scene and release the memory? I 
ask because I did not find it.

Thank you for your development and support of the project.
Best regards, Aleksandr Prokhorov

  

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