This discussion may help: 
https://github.com/vsg-dev/VulkanSceneGraph/discussions/1551

[email protected] schrieb am Donnerstag, 21. Mai 2026 um 09:48:22 UTC+2:

> Dear Radu!
>
> Thank you for your response!
> If it helps for your development...
>
> I have advanced at this direction and succeed to remove CollisionFixed, 
> CollisionMuitable, VisualFixed, VisualMutable COMFrame and RefFrame for 
> ChBody from the scene using functions like:
>
> void ChVisualSystemVSG::RemoveReferenceFrame(const std::shared_ptr<ChObj>& 
> obj) {
> auto& children = m_refFrameScene->children;
> auto itr = remove_if(children.begin(), children.end(), [obj](auto& child) {
> std::shared_ptr<ChObj> c_obj;
> child.node->getValue("Object", c_obj);
> return (c_obj == obj);
> });
> m_refFrameScene->children.erase(itr, children.end());
> }
>
> In the end obj has been removed, but the memory still occupied...
> I did not find an issue. If you have an idea I will be glad to help to The 
> Project in this regards. 
>
> Entire *.cpp and *.h files are attached.
>
> On Wednesday, May 20, 2026 at 9:49:14 PM UTC+2 Radu Serban wrote:
>
>> Aleksandr,
>>
>>  
>>
>> This feature is not yet implemented. While this is something we want to 
>> provide (as it is also needed for other capabilities we want to provide), 
>> it turns out to be trickier to implement than one might expect. But it is 
>> on our todo list, so stay tuned.
>>
>>  
>>
>> --Radu
>>
>>  
>>
>> *From:* [email protected] <[email protected]> *On 
>> Behalf Of *Aleksandr Prokhorov
>> *Sent:* Tuesday, May 19, 2026 11:25 AM
>> *To:* ProjectChrono <[email protected]>
>> *Subject:* [chrono] ChVisualSystemVSG
>>
>>  
>>
>> Dear community!
>>
>> I have been working on the CHRONO for not so long and always discover new 
>> features. I use the CHRONO 10.0 release version.
>>
>> Currently, I work on the development of an autonomous vehicle simulator. 
>> I use VSG as a visual system. On top of that, I use ChSensors with lidars 
>> and cameras. In order to make lidar point clouds close to real, I use high 
>> detalised meshes for scene objects. 
>> The problem I met is the cost. 
>> The simulation requires a lot of memory. After some treatment and 
>> attempts at optimisation, I realized that objects I remove from ChSystem 
>> (let's say objects that are out of the field of view) still exist on the 
>> scene and never get removed. I realized that there is a way to add the 
>> object to the scene after initialization of ChVisualSystem using 
>> BindItem(). Is there any built-in method to remove objects from the scene 
>> and release the memory? I ask because I did not find it.
>>
>> Thank you for your development and support of the project.
>> Best regards, Aleksandr Prokhorov
>>
>>    
>>
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