All, When I "grab" an entity within the P99SE Schematic editor, specifically one such as a wire or wire-end, I have a difficult time actually attaching my cursor to the entity, unless I have magnified the local area to an often unacceptable zoom level.
For clarity's sake, suppose you have a schematic open, in which there are several dozen amplifiers and other ICs, and there is a long wire run from one end of the circuit to the other. If I'm at a zoom level in which most of the circuit is viewable, it is quite difficult to grab a wire end, at least for me. Is there any way of increasing the "grab area", similar in purpose to that of the electrical grid check-box, where one grabs close to an object and the object then attaches to the cursor? Perhaps a hidden setting, or simply one that I have not realized is readily available? In the old days, CAD systems often made this setting available to the user via a setting that had various names like the one in the title, presumably because the effect was similar to that of a gravity well (just like the way that the electrical grid works). Does DXP have such a setting? (FWIW, I do realize that one might zoom in toward the object in order to accomplish the "grab", but it is not really acceptable (for me) when tidying up a large circuit with "long" virtual wire runs. I also realize that if one actually lands along the wire, the cursor will migrate to the nearest node, just not "off-axis". From what I've fooled around with, it seems that the editor responds only when the cursor is within 1 click off-axis of the wire. I'd like to increase that distance to perhaps 2 or 3 clicks...) Thanks, aj * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To post a message: mailto:[EMAIL PROTECTED] * * To leave this list visit: * http://www.techservinc.com/protelusers/leave.html * * Contact the list manager: * mailto:[EMAIL PROTECTED] * * Forum Guidelines Rules: * http://www.techservinc.com/protelusers/forumrules.html * * Browse or Search previous postings: * http://www.mail-archive.com/[email protected] * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
