+liujisi, who should have a better idea of why default value is dropped
from proto3 and what alternatives users can rely on.

Internally the design of proto3 has been discussed among a group of people
for quite a long time, but most of them haven't subscribed this forum
though...
On Wed, Jan 7, 2015 at 18:52 Arjun Satish <[email protected]> wrote:

> Did anyone get a chance to look at this request?
>
>
>
>
> On Wednesday, December 17, 2014 3:54:12 PM UTC-8, Arjun Satish wrote:
>>
>> Hey guys,
>>
>> Thanks for all the hard work!
>>
>> I have a question regarding the decision to drop support for default
>> values. Fields which are set to their default values are not serialized. I
>> noticed that in the new code (3.0.0-alpha-1 for Java),  this condition
>> still holds true. But the default values used are the standard ones (0 for
>> int64/int32 etc) and cannot be specified in the .proto file. In some of my
>> code, I had reasons to use non-zero default values (-1 for some integers,
>> 1024 for some others, 3.14 for some doubles etc). Using the old protocol
>> buffers, this was trivial to implement. This was a great feature as we
>> could save atleast 2 bytes for every "untouched" field (which comes in
>> handy when we persist the data :-)).
>>
>> Is there any way we can retain specification of default values in the
>> .proto files and using them in the generated encoders/decoders?
>>
>> Thanks very much!
>>
>> Looking forward to the 3.0 release!
>>
>> Best,
>> Arjun Satish
>>
>>
>> On Wednesday, December 10, 2014 8:51:01 PM UTC-8, Feng Xiao wrote:
>>>
>>> Hi all,
>>>
>>> I just published protobuf v3.0.0-alpha-1 on our github site:
>>> https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1
>>>
>>> This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0,
>>> we will add a new protobuf language version (aka proto3) and support a
>>> wider range of programming languages (to name a few: ruby, php, node.js,
>>> objective-c). This alpha version contains C++ and Java implementation with
>>> partial proto3 support (see below for details). In future releases we will
>>> add support for more programming languages and implement the full proto3
>>> feature set. Besides proto3, this alpha version also includes two other new
>>> features: map fields and arena allocation. They are implemented for both
>>> proto3 and the old protobuf language version (aka proto2).
>>>
>>> We are currently working on the documentation of these new features and
>>> when it's ready it will be updated to our protobuf developer guide
>>> <https://developers.google.com/protocol-buffers/docs/overview>. For the
>>> time being if you have any questions regarding proto3 or other new
>>> features, please post your question in the discussion group.
>>>
>>> CHANGS
>>> =======
>>> Version 3.0.0-alpha-1 (C++/Java):
>>>
>>>   General
>>>   * Introduced Protocol Buffers language version 3 (aka proto3).
>>>
>>>     When protobuf was initially opensourced it implemented Protocol
>>> Buffers
>>>     language version 2 (aka proto2), which is why the version number
>>>     started from v2.0.0. From v3.0.0, a new language version (proto3) is
>>>     introduced while the old version (proto2) will continue to be
>>> supported.
>>>
>>>     The main intent of introducing proto3 is to clean up protobuf before
>>>     pushing the language as the foundation of Google's new API platform.
>>>     In proto3, the language is simplified, both for ease of use and  to
>>>     make it available in a wider range of programming languages. At the
>>>     same time a few features are added to better support common idioms
>>>     found in APIs.
>>>
>>>     The following are the main new features in language version 3:
>>>
>>>       1. Removal of field presence logic for primitive value fields,
>>> removal
>>>          of required fields, and removal of default values. This makes
>>> proto3
>>>          significantly easier to implement with open struct
>>> representations,
>>>          as in languages like Android Java, Objective C, or Go.
>>>       2. Removal of unknown fields.
>>>       3. Removal of extensions, which are instead replaced by a new
>>> standard
>>>          type called Any.
>>>       4. Fix semantics for unknown enum values.
>>>       5. Addition of maps.
>>>       6. Addition of a small set of standard types for representation of
>>> time,
>>>          dynamic data, etc.
>>>       7. A well-defined encoding in JSON as an alternative to binary
>>> proto
>>>          encoding.
>>>
>>>     This release (v3.0.0-alpha-1) includes partial proto3 support for
>>> C++ and
>>>     Java. Items 6 (well-known types) and 7 (JSON format) in the above
>>> feature
>>>     list are not implemented.
>>>
>>>     A new notion "syntax" is introduced to specify whether a .proto file
>>>     uses proto2 or proto3:
>>>
>>>       // foo.proto
>>>       syntax = "proto3";
>>>       message Bar {...}
>>>
>>>     If omitted, the protocol compiler will generate a warning and
>>> "proto2" will
>>>     be used as the default. This warning will be turned into an error in
>>> a
>>>     future release.
>>>
>>>     We recommend that new Protocol Buffers users use proto3. However, we
>>> do not
>>>     generally recommend that existing users migrate from proto2 from
>>> proto3 due
>>>     to API incompatibility, and we will continue to support proto2 for a
>>> long
>>>     time.
>>>
>>>   * Added support for map fields (implemented in C++/Java for both
>>> proto2 and
>>>     proto3).
>>>
>>>     Map fields can be declared using the following syntax:
>>>
>>>       message Foo {
>>>         map<string, string> values = 1;
>>>       }
>>>
>>>     Data of a map field will be stored in memory as an unordered map and
>>> it
>>>     can be accessed through generated accessors.
>>>
>>>   C++
>>>   * Added arena allocation support (for both proto2 and proto3).
>>>
>>>     Profiling shows memory allocation and deallocation constitutes a
>>> significant
>>>     fraction of CPU-time spent in protobuf code and arena allocation is a
>>>     technique introduced to reduce this cost. With arena allocation, new
>>>     objects will be allocated from a large piece of preallocated memory
>>> and
>>>     deallocation of these objects is almost free. Early adoption shows
>>> 20% to
>>>     50% improvement in some Google binaries.
>>>
>>>     To enable arena support, add the following option to your .proto
>>> file:
>>>
>>>       option cc_enable_arenas = true;
>>>
>>>     Protocol compiler will generate additional code to make the generated
>>>     message classes work with arenas. This does not change the existing
>>> API
>>>     of protobuf messages and does not affect wire format. Your existing
>>> code
>>>     should continue to work after adding this option. In the future we
>>> will
>>>     make this option enabled by default.
>>>
>>>     To actually take advantage of arena allocation, you need to use the
>>> arena
>>>     APIs when creating messages. A quick example of using the arena API:
>>>
>>>       {
>>>         google::protobuf::Arena arena;
>>>         // Allocate a protobuf message in the arena.
>>>         MyMessage* message = Arena::CreateMessage<MyMessage>(&arena);
>>>         // All submessages will be allocated in the same arena.
>>>         if (!message->ParseFromString(data)) {
>>>           // Deal with malformed input data.
>>>         }
>>>         // Must not delete the message here. It will be deleted
>>> automatically
>>>         // when the arena is destroyed.
>>>       }
>>>
>>>     Currently arena does not work with map fields. Enabling arena in a
>>> .proto
>>>     file containing map fields will result in compile errors in the
>>> generated
>>>     code. This will be addressed in a future release.
>>> =======
>>>
>>> Thanks,
>>> Feng
>>>
>>  --
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