Feng,

What do you mean when you say "In C++/Java/Python where we support both
proto2 and proto3, default values will continue to exist"? When I run
protoc (v3) with the syntax="proto3" tag, it shows an error "Explicit
default values are not allowed in proto3." and exits (no code is
generated). This does not let me use other proto 3 features if my proto
definition file contain default values.

Thanks for your timely responses! Highly appreciate it!




On Tue, Jan 13, 2015 at 10:35 AM, Feng Xiao <[email protected]> wrote:

>
>
> On Mon, Jan 12, 2015 at 10:40 PM, Arjun Satish <[email protected]>
> wrote:
>
>> Would it be possible to re-introduce this feature in a subsequent
>> release? It seems like you are still using it under-the-hood.
>>
> In C++/Java/Python where we support both proto2 and proto3, default values
> will continue to exist. In new languages (e.g., ruby) though, the support
> for non-zero default values will be dropped completely.
>
>
>> And because of the benefits I mentioned above, I strongly feel that it
>> will only help the community.
>>
> As far as I know, the decision is final. Internally a lot Google projects
> have already adopted the new syntax and so far we have not heard problems
> caused by disallowing default values. It's unlikely this will be changed in
> the future. The omission of this feature (and other features) is to make
> the language simpler and to allow more idiomatic implementations in a wider
> range of languages. It's believed this decision will help the protobuf
> community (both protobuf maintainers and protobuf users) and we expect
> proto3 to be a version that can be more easily adopted than proto2 by new
> users due to these simplifications. For existing users who rely on removed
> features, they can continue to use proto2 and that will be supported for a
> long time (if not forever). Currently we generally do not recommend
> migrating existing proto2 projects to proto3 because of incompatibility
> issues (e.g., extensions are dropped in proto3) and only recommend new
> users to use proto3.
>
>
>>
>> Best,
>>
>> On Wed, Jan 7, 2015 at 8:01 PM, Feng Xiao <[email protected]> wrote:
>>
>>> +liujisi, who should have a better idea of why default value is dropped
>>> from proto3 and what alternatives users can rely on.
>>>
>>> Internally the design of proto3 has been discussed among a group of
>>> people for quite a long time, but most of them haven't subscribed this
>>> forum though...
>>> On Wed, Jan 7, 2015 at 18:52 Arjun Satish <[email protected]>
>>> wrote:
>>>
>>>> Did anyone get a chance to look at this request?
>>>>
>>>>
>>>>
>>>>
>>>> On Wednesday, December 17, 2014 3:54:12 PM UTC-8, Arjun Satish wrote:
>>>>>
>>>>> Hey guys,
>>>>>
>>>>> Thanks for all the hard work!
>>>>>
>>>>> I have a question regarding the decision to drop support for default
>>>>> values. Fields which are set to their default values are not serialized. I
>>>>> noticed that in the new code (3.0.0-alpha-1 for Java),  this condition
>>>>> still holds true. But the default values used are the standard ones (0 for
>>>>> int64/int32 etc) and cannot be specified in the .proto file. In some of my
>>>>> code, I had reasons to use non-zero default values (-1 for some integers,
>>>>> 1024 for some others, 3.14 for some doubles etc). Using the old protocol
>>>>> buffers, this was trivial to implement. This was a great feature as we
>>>>> could save atleast 2 bytes for every "untouched" field (which comes in
>>>>> handy when we persist the data :-)).
>>>>>
>>>>> Is there any way we can retain specification of default values in the
>>>>> .proto files and using them in the generated encoders/decoders?
>>>>>
>>>>> Thanks very much!
>>>>>
>>>>> Looking forward to the 3.0 release!
>>>>>
>>>>> Best,
>>>>> Arjun Satish
>>>>>
>>>>>
>>>>> On Wednesday, December 10, 2014 8:51:01 PM UTC-8, Feng Xiao wrote:
>>>>>>
>>>>>> Hi all,
>>>>>>
>>>>>> I just published protobuf v3.0.0-alpha-1 on our github site:
>>>>>> https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1
>>>>>>
>>>>>> This is the first alpha release of protobuf v3.0.0. In protobuf
>>>>>> v3.0.0, we will add a new protobuf language version (aka proto3) and
>>>>>> support a wider range of programming languages (to name a few: ruby, php,
>>>>>> node.js, objective-c). This alpha version contains C++ and Java
>>>>>> implementation with partial proto3 support (see below for details). In
>>>>>> future releases we will add support for more programming languages and
>>>>>> implement the full proto3 feature set. Besides proto3, this alpha version
>>>>>> also includes two other new features: map fields and arena allocation. 
>>>>>> They
>>>>>> are implemented for both proto3 and the old protobuf language version 
>>>>>> (aka
>>>>>> proto2).
>>>>>>
>>>>>> We are currently working on the documentation of these new features
>>>>>> and when it's ready it will be updated to our protobuf developer
>>>>>> guide <https://developers.google.com/protocol-buffers/docs/overview>.
>>>>>> For the time being if you have any questions regarding proto3 or other 
>>>>>> new
>>>>>> features, please post your question in the discussion group.
>>>>>>
>>>>>> CHANGS
>>>>>> =======
>>>>>> Version 3.0.0-alpha-1 (C++/Java):
>>>>>>
>>>>>>   General
>>>>>>   * Introduced Protocol Buffers language version 3 (aka proto3).
>>>>>>
>>>>>>     When protobuf was initially opensourced it implemented Protocol
>>>>>> Buffers
>>>>>>     language version 2 (aka proto2), which is why the version number
>>>>>>     started from v2.0.0. From v3.0.0, a new language version (proto3)
>>>>>> is
>>>>>>     introduced while the old version (proto2) will continue to be
>>>>>> supported.
>>>>>>
>>>>>>     The main intent of introducing proto3 is to clean up protobuf
>>>>>> before
>>>>>>     pushing the language as the foundation of Google's new API
>>>>>> platform.
>>>>>>     In proto3, the language is simplified, both for ease of use and
>>>>>>  to
>>>>>>     make it available in a wider range of programming languages. At
>>>>>> the
>>>>>>     same time a few features are added to better support common idioms
>>>>>>     found in APIs.
>>>>>>
>>>>>>     The following are the main new features in language version 3:
>>>>>>
>>>>>>       1. Removal of field presence logic for primitive value fields,
>>>>>> removal
>>>>>>          of required fields, and removal of default values. This
>>>>>> makes proto3
>>>>>>          significantly easier to implement with open struct
>>>>>> representations,
>>>>>>          as in languages like Android Java, Objective C, or Go.
>>>>>>       2. Removal of unknown fields.
>>>>>>       3. Removal of extensions, which are instead replaced by a new
>>>>>> standard
>>>>>>          type called Any.
>>>>>>       4. Fix semantics for unknown enum values.
>>>>>>       5. Addition of maps.
>>>>>>       6. Addition of a small set of standard types for representation
>>>>>> of time,
>>>>>>          dynamic data, etc.
>>>>>>       7. A well-defined encoding in JSON as an alternative to binary
>>>>>> proto
>>>>>>          encoding.
>>>>>>
>>>>>>     This release (v3.0.0-alpha-1) includes partial proto3 support for
>>>>>> C++ and
>>>>>>     Java. Items 6 (well-known types) and 7 (JSON format) in the above
>>>>>> feature
>>>>>>     list are not implemented.
>>>>>>
>>>>>>     A new notion "syntax" is introduced to specify whether a .proto
>>>>>> file
>>>>>>     uses proto2 or proto3:
>>>>>>
>>>>>>       // foo.proto
>>>>>>       syntax = "proto3";
>>>>>>       message Bar {...}
>>>>>>
>>>>>>     If omitted, the protocol compiler will generate a warning and
>>>>>> "proto2" will
>>>>>>     be used as the default. This warning will be turned into an error
>>>>>> in a
>>>>>>     future release.
>>>>>>
>>>>>>     We recommend that new Protocol Buffers users use proto3. However,
>>>>>> we do not
>>>>>>     generally recommend that existing users migrate from proto2 from
>>>>>> proto3 due
>>>>>>     to API incompatibility, and we will continue to support proto2
>>>>>> for a long
>>>>>>     time.
>>>>>>
>>>>>>   * Added support for map fields (implemented in C++/Java for both
>>>>>> proto2 and
>>>>>>     proto3).
>>>>>>
>>>>>>     Map fields can be declared using the following syntax:
>>>>>>
>>>>>>       message Foo {
>>>>>>         map<string, string> values = 1;
>>>>>>       }
>>>>>>
>>>>>>     Data of a map field will be stored in memory as an unordered map
>>>>>> and it
>>>>>>     can be accessed through generated accessors.
>>>>>>
>>>>>>   C++
>>>>>>   * Added arena allocation support (for both proto2 and proto3).
>>>>>>
>>>>>>     Profiling shows memory allocation and deallocation constitutes a
>>>>>> significant
>>>>>>     fraction of CPU-time spent in protobuf code and arena allocation
>>>>>> is a
>>>>>>     technique introduced to reduce this cost. With arena allocation,
>>>>>> new
>>>>>>     objects will be allocated from a large piece of preallocated
>>>>>> memory and
>>>>>>     deallocation of these objects is almost free. Early adoption
>>>>>> shows 20% to
>>>>>>     50% improvement in some Google binaries.
>>>>>>
>>>>>>     To enable arena support, add the following option to your .proto
>>>>>> file:
>>>>>>
>>>>>>       option cc_enable_arenas = true;
>>>>>>
>>>>>>     Protocol compiler will generate additional code to make the
>>>>>> generated
>>>>>>     message classes work with arenas. This does not change the
>>>>>> existing API
>>>>>>     of protobuf messages and does not affect wire format. Your
>>>>>> existing code
>>>>>>     should continue to work after adding this option. In the future
>>>>>> we will
>>>>>>     make this option enabled by default.
>>>>>>
>>>>>>     To actually take advantage of arena allocation, you need to use
>>>>>> the arena
>>>>>>     APIs when creating messages. A quick example of using the arena
>>>>>> API:
>>>>>>
>>>>>>       {
>>>>>>         google::protobuf::Arena arena;
>>>>>>         // Allocate a protobuf message in the arena.
>>>>>>         MyMessage* message = Arena::CreateMessage<MyMessage>(&arena);
>>>>>>         // All submessages will be allocated in the same arena.
>>>>>>         if (!message->ParseFromString(data)) {
>>>>>>           // Deal with malformed input data.
>>>>>>         }
>>>>>>         // Must not delete the message here. It will be deleted
>>>>>> automatically
>>>>>>         // when the arena is destroyed.
>>>>>>       }
>>>>>>
>>>>>>     Currently arena does not work with map fields. Enabling arena in
>>>>>> a .proto
>>>>>>     file containing map fields will result in compile errors in the
>>>>>> generated
>>>>>>     code. This will be addressed in a future release.
>>>>>> =======
>>>>>>
>>>>>> Thanks,
>>>>>> Feng
>>>>>>
>>>>>  --
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>>>
>>
>

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