I can't say I'm a big fan of this. For several reasons. First, it's just a cosmetic replacement for setInterval(myfunction (...).bind(), ...) which simply isn't all that bad.
Second, I'm not a fan of setInterval in general. I've seen some rather nasty behavior with calls queuing up if the invoked function takes longer than the delay to execute. In particular, this seems to be an issue if you do something like put a laptop to sleep. (But maybe others haven't seen this problem???) Thus, I prefer to use a self-invoking timeout like so: function myFunction() { // do stuff ... // call ourselves again if (/*we want to continue?*/) setTimeout(myFunction, 1000) } This doesn't call the function at exactly one second intervals, but that type of accuracy is rarely important. Instead, it guarantees you have at least one second of delay between invocations, which for distributing cpu load or polling (the more common cases where setInterval might be used), is more desireable. Finally, as Joe T. points out, there should be a way of cancelling the interval that doesn't require the user to store the returned value (*that* is what I find most annoying, not the syntax of "setInterval"). Thus, I'd suggest this instead: Object.extend(Function.prototype, { repeat: function(delay) { // Reset state if (this._repeater) delete this._repeater; this._repeatTimeout = clearTimeout(this._repeatTimeout); if (!delay) return; // (stop repeating if no args or delay==0) // Create setTimeout-based invoker var _method = this; if (!this._repeater) this._repeater = function() { // Let _method cancel repeat by doing "return false;" if (_method() !== false) setTimeout(_method._repeater, delay); } // Start repeating this._repeatTimeout = setTimeout(this._repeater, delay); }, stopRepeating: function() { this.repeat(); } }); For example: var count = 0; function foo() { console.log(count++); return count < 10; // Return "false" when count >= 10 to cancel the repeat } // Start repeating 1/sec foo.repeat(1000); //... some time later change interval to 2/sec foo.repeat(500); // ... later still stop repeating. foo.stopRepeating(); As you can see, this implementation of repeat() does a lot more for you than simply alias'ing "setInterval": - It guarantees your function is only invoked by one interval - It makes changing the interval or cancelling it altogether trivial. - It allows you to conditionally cancel the repeat from w/in the function itself. The only thing missing is the bind() behavior but, well, that's what bind is for. If you need to bind arguments, just bind() your arguments first. On Jun 23, 8:25 am, Rick Waldron <waldron.r...@gmail.com> wrote: > I detest the way setInterval() looks, so I came up with this... have been > using it my personal JS for some time. > > Object.extend(Function.prototype, { > repeat: function() { > var __method = this, args = $A(arguments), interval = args.shift() * > 1000; > return window.setInterval(function() { > return __method.apply(__method, args); > }, interval ); > } > > }); > > // usage: > var _pollInt = 0; > function repetiousPollFn() { > console.log(_pollInt++); > > } > > repetiousPollFn.repeat(.5); > > Will, of course, repeat repetiousPollFn() every half second. > > Almost identical to .delay(), except that it returns setInterval instead of > setTimeout. One thing I intend to add is support for clearInterval, however > I figured I'd at least bring it up here first. I've never > proposed/contributed here before (i'm a lurker of the list :D ) - any > guidance is appreciated. > > Rick --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Prototype: Core" group. To post to this group, send email to prototype-core@googlegroups.com To unsubscribe from this group, send email to prototype-core-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/prototype-core?hl=en -~----------~----~----~----~------~----~------~--~---